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Type: Posts; User: innuendo

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    Re: Official feedback on OpenGL 3.1 thread

    How long will we wait for gl3.h ? I have no patience :)
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    Re: Official feedback on OpenGL 3.1 thread

    Does DX10 support different occlusion query for instansing ?
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    Re: Official feedback on OpenGL 3.1 thread

    You should read about NV_conditional_render...
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    Re: Official feedback on OpenGL 3.1 thread

    Fine. If I wrote shader on DX10 will it run on DX9 hardware ?
    Why is it so non equal conditional for GL and DX ?
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    Re: Official feedback on OpenGL 3.1 thread

    Try void Uniform4fvARB(int location, sizei count, const float *value)

    or void UniformMatrix4fvARB(int location, sizei count, boolean transpose, const float *value

    uniform vec4 StreamVec4[...
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    Re: Official feedback on OpenGL 3.1 thread

    Look for past... Was OpenGL best API for games 5-10 years ago ?
    I think not. Dont you know - DX is the best choise for games as well as OpenGL for Graphics :)
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    Re: Official feedback on OpenGL 3.1 thread

    Fine. Just only one question. How long will you wait for D3D10 on *nix ? month, year, decade .. or never ? :)
    Do you understand me ?
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    Re: Official feedback on OpenGL 3.1 thread

    Fine. Just only one question. Why did you use OpenGL early ? What kind of reason ?
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    Re: Official feedback on OpenGL 3.1 thread

    There is true in your words :)
    But, explain me <Why NVIDIA dont support DX10.1 ?>
    Do you belive what will not be DX11.1, DX11.2 and ect ?
    Do you belive what Microsoft dont ask for new OS for new...
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    Re: Official feedback on OpenGL 3.1 thread

    Thank you, very much I agree with you. DX5-7 was terrible, no order, no way, only crazy zigzag :)


    For one who admit DX10\11 - Do you remember 2000 year ? There 5-6 vendors were on the PC market!...
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    Re: Color clamping on ATI

    As far as I know, there are no alternatives to ARB_color_buffer_float :)

    Check extensions list. I think something is wrong.
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    Re: Color clamping on ATI

    What card and driver?
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    Re: Smoke/water effect demo

    ARGHHH!
    Sorry. I did not see link.
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    Re: Smoke/water effect demo

    Can you give me link to this demo ?
    I suppose it is volume rendeing + fluid simulate ...
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    Re: Help with Cascading Shadowmapping

    Do you use shadowTextureArray on <cascade> ?
    What kind of filter do you use ?
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    Re: ATI Radeon HD 4800 OpenGL features

    I am glad to see you ... here :)
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    Re: FBO + ATi card == problem?

    INCOMPLETE_ATTACHMENT

    Note that I don't actually attach a depth renderbuffer - although it is supported I don't use it yet, reqZBuffer is never true. So, basically I'm only attaching a color...
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    Re: FBO + ATi card == problem?

    If you use on ATI what about CheckFramebufferStatus ?
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    Re: FBO + ATi card == problem?

    What is wrong ?
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    Re: ATI Radeon HD 4800 OpenGL features

    Thanks. It is very pity !
    I will not get fun with ATI :)
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    Re: ATI Radeon HD 4800 OpenGL features

    What about simple rendering to FBO with stencil ?
    Does it works ? Have you got any problem ?
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    Re: ATI Radeon HD 4800 OpenGL features

    Thanks. For your friend it is best idea. :)
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    Re: ATI Radeon HD 4800 OpenGL features

    Sorry. Can you check EXT_packed_depth_stencil on Radeon 4800 ?
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    Re: ATI Radeon HD 4800 OpenGL features

    Thanks.

    My 8600GT can do 8 color-attachments. And 60 varyings
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    Re: ATI Radeon HD 4800 OpenGL features

    Ask you friend - what about MAX_VARYING on 4850 ?
    And MAX_COLOR_ATTACHTES ?

    Thanks :)
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