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Type: Posts; User: GhostfromTexas

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  1. Glad to see that this is fixed in the drivers. I...

    Glad to see that this is fixed in the drivers. I happened to figure out what the problem was and was able to reproduce it in a test program.

    Turns out the stride in glVertexAttribFormatNV(...) was...
  2. We are experiencing the problem too. Been trying...

    We are experiencing the problem too. Been trying to mimic this in a small test program to try and simplify the problem and pinpoint it to a single thing.
    If we disable bindless and use the...
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