Glad to see that this is fixed in the drivers. I happened to figure out what the problem was and was able to reproduce it in a test program.
Turns out the stride in glVertexAttribFormatNV(...) was...
Type: Posts; User: GhostfromTexas
Glad to see that this is fixed in the drivers. I happened to figure out what the problem was and was able to reproduce it in a test program.
Turns out the stride in glVertexAttribFormatNV(...) was...
We are experiencing the problem too. Been trying to mimic this in a small test program to try and simplify the problem and pinpoint it to a single thing.
If we disable bindless and use the...