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Type: Forum Threads; User: fiodis

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  1. glDrawElements trouble

    Started by fiodis, 04-20-2013 06:54 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 422
    Last Post: 04-26-2013 09:55 AM
    by Alfonse Reinheart  Go to last post
  2. Correct way to delete shader programs

    Started by fiodis, 04-10-2013 11:41 AM
    • Replies: 3
    • Views: 302
    Last Post: 04-10-2013 09:58 PM
    by Alfonse Reinheart  Go to last post
  3. Storing multiple textures in an array/vector

    Started by fiodis, 03-19-2013 09:03 AM
    • Replies: 6
    • Views: 633
    Last Post: 03-21-2013 04:54 PM
    by tonyo_au  Go to last post
  4. GLSL matrix uniforms acting wierd

    Started by fiodis, 02-19-2013 10:42 AM
    • Replies: 1
    • Views: 369
    Last Post: 02-25-2013 08:40 PM
    by tonyo_au  Go to last post
  5. std::vector in GLSL?

    Started by fiodis, 01-04-2013 09:02 AM
    • Replies: 4
    • Views: 993
    Last Post: 01-05-2013 07:54 AM
    by fiodis  Go to last post
  6. OpenGL 3.1 stack overflow

    Started by fiodis, 11-29-2012 10:02 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 2,041
    Last Post: 12-05-2012 02:47 PM
    by tonyo_au  Go to last post
  7. Mouse coordinates into World coordinates

    Started by fiodis, 11-19-2012 06:28 AM
    • Replies: 5
    • Views: 1,031
    Last Post: 11-30-2012 06:24 AM
    by rogxx  Go to last post
  8. OpenGL 3.1 and freeGLUT alongside .NET

    Started by fiodis, 10-23-2012 09:18 AM
    • Replies: 1
    • Views: 606
    Last Post: 10-23-2012 11:08 AM
    by Alfonse Reinheart  Go to last post
  9. Why one MVP matrix rather than seperate M, V, P?

    Started by fiodis, 10-17-2012 05:11 AM
    • Replies: 2
    • Views: 1,095
    Last Post: 10-17-2012 08:27 AM
    by Aleksandar  Go to last post
  10. freeGLUT fullscreen small drawing area

    Started by fiodis, 09-24-2012 12:42 PM
    • Replies: 3
    • Views: 978
    Last Post: 09-26-2012 05:19 AM
    by fiodis  Go to last post
  11. OpenGL 3.1 glLinkProgram not working properly

    Started by fiodis, 09-11-2012 10:57 AM
    • Replies: 2
    • Views: 740
    Last Post: 09-11-2012 12:38 PM
    by fiodis  Go to last post
  12. VS can't find PDB files when using GLEW

    Started by fiodis, 09-06-2012 05:08 PM
    • Replies: 6
    • Views: 2,182
    Last Post: 09-11-2012 08:06 AM
    by Coconut  Go to last post
  13. GLEW in Visual Studio 2010 C++

    Started by fiodis, 08-28-2012 03:31 PM
    • Replies: 3
    • Views: 1,630
    Last Post: 08-29-2012 04:46 AM
    by V-man  Go to last post
  14. Shaders and vertex arrays

    Started by fiodis, 07-13-2012 04:43 PM
    • Replies: 9
    • Views: 2,371
    Last Post: 07-17-2012 02:52 PM
    by fiodis  Go to last post
  15. UV and position coords in the same VBO

    Started by fiodis, 06-26-2012 04:38 PM
    • Replies: 2
    • Views: 613
    Last Post: 06-26-2012 06:13 PM
    by fiodis  Go to last post
  16. glDrawElements inside if statement

    Started by fiodis, 06-13-2012 11:12 AM
    • Replies: 4
    • Views: 937
    Last Post: 06-13-2012 01:42 PM
    by fiodis  Go to last post
  17. OpenGL vertex arrays in C#

    Started by fiodis, 06-05-2012 12:55 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 2,905
    Last Post: 06-09-2012 01:55 PM
    by V-man  Go to last post
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