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  1. Thread: First Post

    by ZeeBoy
    Replies
    4
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    359

    First Post

    Damm I hate maths! hope this forum will help me.
  2. Replies
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    Re: Multiple viewports?

    What i have been doing when using multiple viewports is to just draw as meny veiw ports as i need to get the job done.

    within my game loop i have make a veiwport draw the geometry that is needed...
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    Re: Opengl Game Programming Book

    thanks for ur replays guys

    MarsuGL buy this book i have had it only 2 days and i cant stop reading it it is so well written and if full of example code and exelently documented descriptions.

    I...
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    Opengl Game Programming Book

    Hi all

    I have just bought the book Opengl Game Programming which i have heard so much about. But having recived it i am a little pissed off.

    I got the book which is a good book. I got the CD,...
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    Re: multiple viewports

    Hi all

    After reading this thread i had a thought. Could multiple view ports be achived using multiple rendering contexts. and using the wglMackeCurrent function to select the view port u want to...
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    Please dont niuter me for ths

    I know this is totally of topic!!
    but please be nice.

    here i go

    i have my OpenGL app works exelently and has sound using the PlaySound() which i getting the wav data from memory. I wish to...
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    Re: oGL tutorals please!

    Da one da only

    tech u what u wana know

    and a kick ass website aswell
    http://nehe.gamedev.net
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    Re: VC++ 6.0 enough for OpenGL???

    if u have a PC and VC++ then the next step is
    http://nehe.gamedev.net

    site has a lot of great tutorials

    have fun..
  9. Thread: Tri's vs. Quads

    by ZeeBoy
    Replies
    9
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    500

    Re: Tri's vs. Quads

    Triangles

    Opengl will convert your quads to triangles befor rasterisation anyway so its faster if they are triangles to begin with.

    Zee
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    Programming Paradims for Games

    Hi all,

    This is a little of the topic but i thought this is where the experts hang out. What i wanted to know was is there a specific programing pardigm (model) that game developers use. If so...
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    Re: Where you come from ?

    ENGLAND

    Big up' ta da east London MASSIVE!!!

    Zee
  12. Replies
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    Re: Custom windows with opengl

    I dont understand the question.
    are you trying to build a windows app (text boxes, buttons and a redering viewport) or are you just interested in a menu system like those at the begining of nearly...
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    Re: Need help texture mapping an image

    I mainly use BMP's to texture but u can try openIL which is and image loading library you can download thia at
    http://www.openIL.org

    Zee
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    Re: Loading BMPs for Texture Mapping

    I dont know what your programming capabilities are but to most beginers i would say go to the NeHe site.
    http://nehe.gamedev.net

    There are a range of tutorials on this site including loading...
  15. Thread: Image Capture

    by ZeeBoy
    Replies
    5
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    196

    Re: Image Capture

    When i try alt & printScreen and past it i get a load of crap dose any one know why

    zee
  16. Replies
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    Character Animation

    Hi all;

    I wated to run this by u guys and get some input. Im trying to write my own 3d file format. And want to know how i should handle animated objects (such as humanoid character).

    I was...
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    Re: Graphics Software Tools

    milkshape 3d is a cheap alternative not as sophisticated as 3ds or maya but that stuf aint all that any way (well it is but u have to make copromises).
    http://www.milkshape3d.com
  18. Thread: console window

    by ZeeBoy
    Replies
    4
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    164

    Re: console window

    I tried it out again and it is

    FreeConsole();

    stick that anywhere in your initialisation.
    Take note that when the programe is run in VC++ that the console window will still be visable. ...
  19. Thread: console window

    by ZeeBoy
    Replies
    4
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    164

    Re: console window

    try this

    freeconsole();

    OR

    freeConsole();

    OR
  20. Replies
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    Re: Where to get a OpenGL SDK???

    You should already have it it comes with windows well above 95. And all the header files and .lib files should come with a good compiler. All u have to do depending on your compiler is to add the...
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    Re: how to disable Ctrl + Alt + Del

    thanks alot guys for your help

    Zee
  22. Thread: 3D+2D

    by ZeeBoy
    Replies
    4
    Views
    168

    Re: 3D+2D

    the easyest way to do this would be to have ur 2d art as a texture and place that over a quad or any shape needed.

    now u could either place code to draw this at the toc of ur display method in...
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    how to disable Ctrl + Alt + Del

    hi all this is not an opengl question sorry.

    i have noticed that when i go to full screen mode Ctrl + Alt + Del is disabled (nehe basecode) but how can i disable this in both win 9x and win 2k in...
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    Re: Level Editor for Lesson 10 and 23

    when i was going over that tut i did the same thing try to write my own level. and yep i used notepad. tell u 1 thing it takes a long time.

    but if u would like a copy of my level send me a...
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    Re: Can someone help me with virtuality?

    simple

    develop an interface device which links to ur serial (or any i/o) port. which has 2 or more interchangeable bits.

    male/female

    Which can detect stiffness, heart rate, and moisture. ...
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