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Type: Posts; User: DragonForce99

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    yes i'll use it for skeleton also for animating...

    yes i'll use it for skeleton also for animating my 3d objects (car,air plane,..)wich moves static movement. so #2 will be better in gaming. thank you so much for helping :)
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    Animating nodes objects

    hi guys :)

    i am traying to make animation movement in opengl by making frames list each animation just like this

    A- animation contains number of channels
    B- channels contains 3dNode and number...
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    Static Mesh and Dynamic mesh

    hi guys :)
    about Static Mesh and Dynamic i have several question
    in the first i would like to talk about Skeleton with VBO
    About skeleton with VBO i discussed this thread.

    i hoave three way...
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    aha thank you so much thank you for telling me...

    aha thank you so much
    thank you for telling me this
    "move terms to the other side by multiplying both sides with the multiplicative inverse of the term you want to move"
    much appreciate it :D
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    questions about Matrix using glm

    hi guys! :) about matrix i have two question :dejection:
    1- What is determent exactly

    2- i know thi equation s if i have parent and child nodes

    child's new transform = parent's transform *...
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    questions about Matrix using glm

    hi guys! :) about matrix i have two question :dejection:
    1- What is determent exactly

    2- i know thi equation s if i have parent and child nodes

    child's new transform = parent's transform *...
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