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  1. Thread: VBO Usage

    by Silence
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    3
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    1,161

    Well, the last made test is about drawing...

    Well, the last made test is about drawing ellipses. Each ellipse is calculated each frame regarding factors like distance of the camera, and is clipped regarding the frustum.

    So each ellipse...
  2. Thread: VBO Usage

    by Silence
    Replies
    3
    Views
    1,161

    VBO Usage

    Hi,

    From what I know, the VBO usage parameter we set when we call to glBufferData (http://www.opengl.org/sdk/docs/man/xhtml/glBufferData.xml) has no effects.
    From my experiments (with some years...
  3. Replies
    2
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    1,519

    Thanks for this quick answer.

    Thanks for this quick answer.
  4. Replies
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    1,519

    Multiple writes to gl_FragColor within main

    Hi all,

    I had to modify a little shader wrote in GLSL someone else than me wrote. In this shader, there are several lines like this:



    gl_FragColor = ...


    From what I am use to do (and...
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