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Type: Posts; User: pleopard

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  1. Re: glConvolutionFilter2D and 16 bit luminance data

    Replace the above with :



    glConvolutionFilter2D(
    GL_CONVOLUTION_2D,
    GL_LUMINANCE16,
    3,
    3,
    ...
  2. Re: glConvolutionFilter2D and 16 bit luminance data

    Yup, that's it ... thanks :)
  3. Re: glConvolutionFilter2D and 16 bit luminance data

    Bump
  4. Re: glConvolutionFilter2D and 16 bit luminance data

    Oops ...

    (possible range for unsigned shorts is [0,32767])
    Should be :

    (possible range for unsigned shorts is [0,65535])
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    Re: reloading animations

    Can you be a little more specific on what you mean by 'reloading'? Are you talking about sequences of images that display in a loop then repeat?
  6. glConvolutionFilter2D and 16 bit luminance data

    I've written a viewing tool that displays static frames and sequences of FLIR imagery. The image pixel data is loaded per frame and stored in unsigned short array. The dynamic range of the luminance...
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    Detecting Texture RAM

    Is this possible? I don't mean the maximum texture size the video card can handle, I mean the total amount of texture RAM on the board.
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    316

    Re: GLSL Starting Point

    Thanks, I ordered that book from amazon.com last night.

    I turn up all sorts of tutorials when I google for help and I found that site too. Did you learn by perusing that site?

    I can google...
  9. Replies
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    GLSL Starting Point

    I'm lagging way behind the technology curve and so far I haven't done anything at all with shaders. In fact, I really don't understand much about them at all. I now have a couple of free days here at...
  10. Algorithms for Smoke Plume Special Effects

    I am tasked with adding some sort of special effect to a viz I am working on that will show the trajectory of a missile flight. I am considering using a set of regularly spaced billboarded smoke...
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    Re: glut - how to set the window size

    You must be doing something else wrong then ...
    Maybe post some code?
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    356

    Re: make a branch of OGL for "games"

    Many games provide an option to use either OpenGL or DirectX. I use OpenGL whenever possible just out of principle ...
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    Re: Roll Stabilized Camera w/Quaternion

    No Ideas?
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    Re: optimal triangulation

    I would start with a Delaunay Triangulation algorithm such as that here (http://codeguru.earthweb.com/Cpp/data/mfc_database/misc/article.php/c8901/) then add data structures and code to disallow...
  15. Replies
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    Roll Stabilized Camera w/Quaternion

    I want to roll stabilize my quaternion based scene navigation camera class. In order to do this I need a quaternion operation that will set the rotation about one axis to zero while preserving the...
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    Re: double -> float vs. gl*d

    I would benchmark the two as previously recommended but my instincts tell me that float would be faster. Think about it ... sending a million float vertices over the pipeline versus sending a million...
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    Re: How to find the angle here?

    Do a google search on the following ... you will find lots of formulas for computing similar stuff. Your application in particular is SSS

    Side-Side-Side
    Side-Angle-Side
    Angle-Side-Side
    Law of...
  18. Re: Large Texture Support and/or Paging Techniques

    How did you manage to map the textures onto the sphere?
  19. Re: Large Texture Support and/or Paging Techniques

    Yes, I was speaking of the maximum texture dimension (size). Is that for all models of the Fx?
  20. Large Texture Support and/or Paging Techniques

    We have some ultra high resolution imagery (4096 pixels+) that we wish to map onto a sphere for an earth model in one of our analytical tools. The better cards we have here at the shop report a...
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    Re: strings and chars

    Actually it doesn't fit in any of the forums here as it doesn't relate to OpenGL at all.

    Read UrbanLegend's response ... C++ is your friend.
  22. Get Window Handle, Dev Contx, Ren Contx in GLUT

    FYI ... Thought I would share ...

    Here is a slick way to get the window handle in GLUT without getting the GLUT source code and modifying it.

    1) Set the glut window title to a known string ......
  23. Thread: Simple Trees

    by pleopard
    Replies
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    2,320

    Re: Simple Trees

    Actually billboarding can be used to show such motion; I do it frequently using a C++ class I wrote called a FilmStripQuad. Just load several textures (such as leaves in position #1, position #2,...
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    Re: Can you try my new engine?

    ATI FireGL X1 AGP Pro


    Log Started
    OpenGl System: Found Hardware Support for 'GL_ARB_texture_compression' Extension
    OpenGl System: Found Hardware Support for 'GL_WIN_swap_hint' Extension...
  25. Re: MORE RACISM CHARGES AGAINST APPLE COMPUTER

    DIE SPAMMER!!!! DIE!!!
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