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Type: Posts; User: xandred

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    Alright more reading and it turns out many people...

    Alright more reading and it turns out many people are having issues with the pause and resume reloading textures. I re-enabled everything back to the memory leak state and have only called
    ...
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    Update ----------- I have read online that I...

    Update
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    I have read online that I should avoid using glDeleteTextures, only call texImage2D on initialize and then use glBind to reference the texture. So I have removed the...
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    Simple Texture Load & Unload

    Okay so I am making a live wallpaper for android phone but up until now, I have never noticed this issue.

    Basically I am looking to see if my texture load & unload function is efficient or at...
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    Re: OpenGL Access Within a Thread

    Excellent thank you for the response.

    Hmm I will take a look at these and figure out my best plan of action.

    If I am unable to speed up the color conversion, then keeping the GUI responsive...
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    Re: OpenGL Access Within a Thread

    So I have created a TextureManager in a separate class file and I seem to have fixed my problem with not being able to bind textures from another context.

    I will see if I am now able to fix my...
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    OpenGL Access Within a Thread

    I need some help!!

    I am developing for Android, using OpenGL ES 1.0 with some 1.1 accessibility.

    Okay so I have OpenGL load my textures when onSurfaceCreated is called.



    Bitmap bitmap =...
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    Re: glRotate / glTranslate Help

    NVM I Figured it out, =]
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    glRotate / glTranslate Help

    Hello I am new to this forum and relatively new to openGL programming. I have been programming with openGL for about 2 months now with android and I have had a lot of progression in the 2D aspect of...
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