Have you tried using a Framebuffer Object? The link uses an ARB extension, but since the framebuffer methods were promoted to the core spec in ES 2, you'll be able to use them normally.
Type: Posts; User: thecodinguniverse
Have you tried using a Framebuffer Object? The link uses an ARB extension, but since the framebuffer methods were promoted to the core spec in ES 2, you'll be able to use them normally.
This seems to be a great thing to teach and learn OpenGL with. I might use it in a video tutorial series sometime.
Hi,
Is there a library for C++ on Mac OS Lion that encapsulates NSOpenGL or CGL (if that's possible)?
Kind regards,
Oskar
You should take into account the amount of overhead that comes with JNI calls. See this post for more information. Also, try the Java-Gaming forum next time you're asking about Java and JNI. You'll...
How would I call a specific material colour assigned to a vertex then? vertex_material_colour? Thanks for the help.
Thanks for mentioning interface blocks. They seem like just what I need.
I might have phrased the question wrong. Let's say I have an input to the vertex program called vertex_colour and I want to pass this value on to the fragment program. How should I call the variable...
I have an input to the vertex program called vertex_colour and I want to pass this value on to the fragment program. How should I call the variable that is an output to the vertex program and an...