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Type: Forum Threads; User: heppe

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  1. glFramebufferRenderbufferEXT and glDepthMask

    Started by heppe, 03-26-2009 01:40 PM
    • Replies: 6
    • Views: 4,078
    Last Post: 03-29-2009 08:18 AM
    by dletozeun  Go to last post
  2. pbuffer pixel formats

    Started by heppe, 11-18-2005 09:21 AM
    • Replies: 0
    • Views: 95
    Last Post: 11-18-2005 09:21 AM
    by heppe  Go to last post
  3. perspective correction for projected spotlights

    Started by heppe, 10-05-2004 06:56 AM
    • Replies: 2
    • Views: 236
    Last Post: 10-05-2004 10:56 AM
    by heppe  Go to last post
  4. pbuffers: to share or not to share

    Started by heppe, 06-29-2004 04:12 PM
    • Replies: 0
    • Views: 107
    Last Post: 06-29-2004 04:12 PM
    by heppe  Go to last post
  5. glCopyPixels for depth buffer

    Started by heppe, 03-29-2004 03:05 PM
    • Replies: 1
    • Views: 248
    Last Post: 03-30-2004 10:35 AM
    by heppe  Go to last post
  6. glCopyPixels on Radeon?

    Started by heppe, 02-13-2004 07:56 AM
    • Replies: 4
    • Views: 402
    Last Post: 02-13-2004 01:04 PM
    by NitroGL  Go to last post
  7. GLX_ARB_buffer_region?

    Started by heppe, 11-25-2003 11:27 PM
    • Replies: 2
    • Views: 177
    Last Post: 12-12-2003 12:56 AM
    by azazello  Go to last post
  8. flat shading

    Started by heppe, 12-03-2003 10:27 PM
    • Replies: 1
    • Views: 269
    Last Post: 12-04-2003 04:43 AM
    by yeilam  Go to last post
  9. buffer region

    Started by heppe, 10-05-2003 08:07 PM
    • Replies: 0
    • Views: 130
    Last Post: 10-05-2003 08:07 PM
    by heppe  Go to last post
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