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Type: Posts; User: maverick9888

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  1. Replies
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    You are totally right about...

    You are totally right about glBindAttribLocation(). The problem was weird when I changed vec3 Position to vec4 Position it worked ! No idea why is it so . I will also try to avoid mixing...
  2. Replies
    5
    Views
    1,099

    You are totally right about...

    You are totally right about glBindAttribLocation(). The problem was weird when I changed vec3 Position to vec4 Position it worked ! No idea why is it so . I will also try to avoid mixing...
  3. Replies
    5
    Views
    1,099

    Queries regarding Geometry Shaders

    I am dealing with geometry shaders using GL_ARB_geometry_shader4 extension.

    My code goes like :

    GLfloat vertices[] =
    {
    0.5,0.25,1.0,
    0.5,0.75,1.0,
    ...
  4. You got it right man :-) Huge mistake ! Thanks...

    You got it right man :-)
    Huge mistake !
    Thanks for the reply
  5. 1) The values in the array are concrete for sure....

    1) The values in the array are concrete for sure.

    2) The values are all within limits. I have done proper error checking in actual code

    3) I wish to render using VBO only , but if the data is...
  6. Query regarding glCopyBufferSubData()

    I am trying to copy data within same buffer using glCopyBufferSubData().

    array[24];

    glCopyBufferSubData(GL_ARRAY_BUFFER,GL_ARRAY_BUFFER,sizeof(array)/2,0,sizeof(array)) ;
    ...
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