hey
yes that is how i figured out the terrain height for my program. a suggestion though i assume you will be using lighting so you will need a normal for each square so if you store the normals in...
Type: Posts; User: crappy04
hey
yes that is how i figured out the terrain height for my program. a suggestion though i assume you will be using lighting so you will need a normal for each square so if you store the normals in...
thanks very much, i just wanted to make sure that changing the projection matrix does not cost alot and im glad to see this is the case
thanks
i was wondering if there is a better way to write text to the screen on top of another 3d screen. what i have now is i change the projection matrix to ortho, after i initially draw the 3d scence in...
yea well i havent added the rest of the game yet. ill do that real soon i promise. this started out more along the lines of can i do this and have it work then it sorta developed into a game. ill...
Hey i would just like to let everyone know that i have posted my first 3D OpenGL game to: www.geocities.com/porter_loring/
and i would just like to know what everyone thinks about it:...
is there any way to use nurbs surface as a ground so it looks sorta like hills but then also be able to know when you have "run into" the hill or nurbs surface. another way of putting it: is there...
hey i would like to make a light that resembles the sun but i want it stationary and always to shine in the exact same spot no matter where i i move the camera. the way i have it now everytime i...
hey i was wondering how you would enable hardware accleration with say a TNT2. any help would be greatly appreciated
porter
i found a way around it so its not a problem anymore
thanks
i have set up the xy plane as clipping plane and when i enable it does not draw correctly, i cant see any of my models. However, when i comment out the lines (*)
glMatrixMode(GL_PROJECTION);...
whenever i use my function to load a bmp file to use as a texture map the entire display gets really dark, but when i comment out that call everything looks normal. any ideas why this would happen?
thanks i got it working now
Ok i sorta got that to work except that now the screen flashes black then just goes to the normal window. i have the documentation but i could not find the problem to fix it
thanks for you help...
Does anyone know how to get OpenGL in Win32 to use Fullscreen mode
thanks
porter