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Type: Posts; User: crappy04

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  1. Re: Terrain Renderer - How to Get Height at [x, y]?

    hey
    yes that is how i figured out the terrain height for my program. a suggestion though i assume you will be using lighting so you will need a normal for each square so if you store the normals in...
  2. Re: changing from perspective to ortho back to perspective

    thanks very much, i just wanted to make sure that changing the projection matrix does not cost alot and im glad to see this is the case
    thanks
  3. changing from perspective to ortho back to perspective

    i was wondering if there is a better way to write text to the screen on top of another 3d screen. what i have now is i change the projection matrix to ortho, after i initially draw the 3d scence in...
  4. Thread: OpenGL game

    by crappy04
    Replies
    3
    Views
    145

    Re: OpenGL game

    yea well i havent added the rest of the game yet. ill do that real soon i promise. this started out more along the lines of can i do this and have it work then it sorta developed into a game. ill...
  5. Thread: OpenGL game

    by crappy04
    Replies
    3
    Views
    145

    OpenGL game

    Hey i would just like to let everyone know that i have posted my first 3D OpenGL game to: www.geocities.com/porter_loring/
    and i would just like to know what everyone thinks about it:...
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    nurbs collision detection

    is there any way to use nurbs surface as a ground so it looks sorta like hills but then also be able to know when you have "run into" the hill or nurbs surface. another way of putting it: is there...
  7. Replies
    2
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    163

    lighting question

    hey i would like to make a light that resembles the sun but i want it stationary and always to shine in the exact same spot no matter where i i move the camera. the way i have it now everytime i...
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    311

    hardware accleration

    hey i was wondering how you would enable hardware accleration with say a TNT2. any help would be greatly appreciated
    porter
  9. Replies
    2
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    182

    Re: clipping plane problem

    i found a way around it so its not a problem anymore
    thanks
  10. Replies
    2
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    182

    clipping plane problem

    i have set up the xy plane as clipping plane and when i enable it does not draw correctly, i cant see any of my models. However, when i comment out the lines (*)
    glMatrixMode(GL_PROJECTION);...
  11. Replies
    2
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    537

    texture mapping really dark

    whenever i use my function to load a bmp file to use as a texture map the entire display gets really dark, but when i comment out that call everything looks normal. any ideas why this would happen?
  12. Replies
    7
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    312

    Re: Fullscreen Rendering

    thanks i got it working now
  13. Replies
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    312

    Re: Fullscreen Rendering

    Ok i sorta got that to work except that now the screen flashes black then just goes to the normal window. i have the documentation but i could not find the problem to fix it
    thanks for you help...
  14. Replies
    7
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    312

    Fullscreen Rendering

    Does anyone know how to get OpenGL in Win32 to use Fullscreen mode
    thanks
    porter
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