I am not sure if the ARB went in the right direction with OpenGL 3.0. OpenGL users are usually very conservative. They usually like to use old functionnalities (even if they should not). I am a...
Type: Posts; User: Mavoubate
I am not sure if the ARB went in the right direction with OpenGL 3.0. OpenGL users are usually very conservative. They usually like to use old functionnalities (even if they should not). I am a...
Hi all,
I have written an application which use feedback for getting vertex information every time a frame is rendered. When using feedback, my application performance drop considerably.
Why is...