OK, I got your points. So most importantly, it's not a misnomer like 3D TVs, but just a much wider category.
So - this is just my opinion - all the problem is that it's hard to communicate those...
Type: Posts; User: zsolt.ero
OK, I got your points. So most importantly, it's not a misnomer like 3D TVs, but just a much wider category.
So - this is just my opinion - all the problem is that it's hard to communicate those...
Thank you for this answer Alfonse. But this way AR is an extremely wide concept, I mean even having a digital picture frame on a table is AR. Heck, even a painting on a wall is AR. Or a theatre with...
// I'm asking this question in this forum because I believe this is the place where I have the highest chance of finding answer to my question, and I found no other sub-forums where my question would...
I'd like to calculate the 3x3 matrix, what I get by multiplying a 3 dimensional vector a by a transposed. So what I'm looking for is:
x x^2, xy, xz
y * x y z = xy, y^2, yz...
But then what's the best way? Render them as small cylinders? Calculate depth-range shift on-the-fly, based on the camera distance / projection matrix?
I've asked this question on SO, but with no answer so far (and with one close request, typical SO...)
I'm having the following problem. While glPolygonOffset works perfectly for meshes, for...
Thanks, so I can just use any name as long as I have a single out variable? I'm thinking about using OpenGL 3.3+
I'm having some problem understanding one line in the most basic (flat) shader example while reading OpenGL SuperBible.
In chapter 6, Listing 6.4 and 6.5 it introduces the following two very basic...
OK, I have some update on this.
1. In every case when the slowdown happens, there is a couple of
First-chance exception at 0x004702e9 in params_slow.exe: 0xC0000005: Access violation writing...
Hi, I've run into a really strange bug, when trying to write a tiny OpenGL application, this time using the Cinder library.
The bug I'm suffering from is that in some circumstances, the...