Thank you for your reply, yes i tried that too and it can't be called before drawMo. The problem is that in the pmodel1 pointer, the vertices are the values from the .obj file so they never change,...
Type: Posts; User: ardnaxur
Thank you for your reply, yes i tried that too and it can't be called before drawMo. The problem is that in the pmodel1 pointer, the vertices are the values from the .obj file so they never change,...
Hi guys, i'm having trouble with adding collision detection for my character.Basically what i have is a few walls(created in glut) ,and a character imported from an obj file created in 3ds max. I add...
Yeah, i got it to work, but thanks anyway for your reply. I do have one more problem though, can't manage to create text, tried with Bitmap/Stroke character. It changes my view but there is no text...
I have the program below. I have a cube drawn, right now the view is pointing on the front of the cube. How can i make the view rotate around the cube so i can see the back side also? Let's say i...