Thanks for reply.
I tried reading the program properties and it gives strange results when I insert that LRP instruction:
without LRP it returns
ALU inst. 16
TEX inst. 6
TEX ind. 2
and...
Type: Posts; User: Platinum
Thanks for reply.
I tried reading the program properties and it gives strange results when I insert that LRP instruction:
without LRP it returns
ALU inst. 16
TEX inst. 6
TEX ind. 2
and...
Hello,
I've got a problem with a fragment program on my card. It seems that the program exceeds native resources (that's what the error message says), but the number of instructions, params, etc....
A great discussion is in the book Computer Graphics written by Foley/van Dam
Never mind, I did it the same with a vertex program...
Hello,
I've got another silly question: How to use the GL_ARB_vertex_blend? I searched on the net and the only relevant thing was the specification, but it does not contain any good source code...
Thanks, the specification looks good, I'll have a look at it.
Thanks for your post, but I am interested in the assembly language for vs2.0 and this tutorial seems to be about ps and in a higher level language. But thanks anyway.
Does anyone know some good tutorial on the assembler language for Vertex shader v.2.0?
Thank you very much for your reply, I will try it.
I have a problem with my AtiRadeon 9700 card, when I load a 24bit texture, during rendering it is rendered as a 16bit texture (I can clearly see the "change-over" borders of color).
I am creating...
Thank you very much for your reply, I'll try it.
I've got a Radeon 9700Pro card and when I use linear filtering on textures and clamping with tex. coordinates below 0.0f or above 1.0f, the part of the texture that is not in the 0.0f-1.0f dimension...
Maybe you should look at DirectInput and "acquire" the mouse. It will solve your problem. (thats what many programs do, I think)
hope it helps
Platinum
Maybe you should post some code...
I use bullets like normal objects in node, so theoreticaly there is no upper limit of their number (except RAM http://www.opengl.org/discussion_boards/ubb/smile.gif. The framerate of course goes...
Somewhere I have read that it is enough to sample one lightmap texel per one "game" meter, if you understand what I mean (in closed environments, like buildings). I tried some terrain engine and...
Thanks,
I just wanted to know why it does not work with the big one.
but thanks anyway
Platinum
Instead of a[j][i] try to write a[i][j]
I have also experienced problems with visual disturbances on QUADS when part of them is clipped outside the view frustrum (texture or color changes). I think that it is because OpenGL implementations...
Forgot to add: the texture on unit 0 is tiled about 500x500 times. If I lower it to only 5x5 the visual problems are (at least seem to) be solved, but the performance is still low (screen without...
I have a problem with drawing one big polygon. It is supposed to be some sort of surface. But anyway, it is huge (far clipping plane approx. 500, polygon is 2 000 x 2 000).
It is multitextured with...
To your second question:
I have also an old machine and use PCI version of TNT2 m64. Works fine.
thanks http://www.opengl.org/discussion_boards/ubb/biggrin.gif
I'll try it.
greets
Platinum
I understand basic matrix transformations (T, S, R around x, y or z axe) but now I need to rotate not just around an axe, but around a vector(x, y, z). Can someone tell me a matrix for this rotation?...
Cannot this be easily done by glProject and glUnProject ????