Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: Platinum

Page 1 of 4 1 2 3 4

Search: Search took 0.04 seconds.

  1. Replies
    3
    Views
    220

    Re: Problem with ARBfp on Radeon9700Pro

    Thanks for reply.

    I tried reading the program properties and it gives strange results when I insert that LRP instruction:
    without LRP it returns
    ALU inst. 16
    TEX inst. 6
    TEX ind. 2
    and...
  2. Replies
    3
    Views
    220

    Problem with ARBfp on Radeon9700Pro

    Hello,

    I've got a problem with a fragment program on my card. It seems that the program exceeds native resources (that's what the error message says), but the number of instructions, params, etc....
  3. Replies
    3
    Views
    540

    Re: How derive projection matrix

    A great discussion is in the book Computer Graphics written by Foley/van Dam
  4. Thread: vertex blend

    by Platinum
    Replies
    1
    Views
    128

    Re: vertex blend

    Never mind, I did it the same with a vertex program...
  5. Thread: vertex blend

    by Platinum
    Replies
    1
    Views
    128

    vertex blend

    Hello,
    I've got another silly question: How to use the GL_ARB_vertex_blend? I searched on the net and the only relevant thing was the specification, but it does not contain any good source code...
  6. Replies
    4
    Views
    269

    Re: Vertex shader tutorial

    Thanks, the specification looks good, I'll have a look at it.
  7. Replies
    4
    Views
    269

    Re: Vertex shader tutorial

    Thanks for your post, but I am interested in the assembly language for vs2.0 and this tutorial seems to be about ps and in a higher level language. But thanks anyway.
  8. Replies
    4
    Views
    269

    Vertex shader tutorial

    Does anyone know some good tutorial on the assembler language for Vertex shader v.2.0?
  9. Replies
    4
    Views
    238

    Re: problem with 24bit textures

    Thank you very much for your reply, I will try it.
  10. Replies
    4
    Views
    238

    problem with 24bit textures

    I have a problem with my AtiRadeon 9700 card, when I load a 24bit texture, during rendering it is rendered as a 16bit texture (I can clearly see the "change-over" borders of color).

    I am creating...
  11. Replies
    3
    Views
    158

    Re: Errors while clamping textures on Radeon

    Thank you very much for your reply, I'll try it.
  12. Replies
    3
    Views
    158

    Errors while clamping textures on Radeon

    I've got a Radeon 9700Pro card and when I use linear filtering on textures and clamping with tex. coordinates below 0.0f or above 1.0f, the part of the texture that is not in the 0.0f-1.0f dimension...
  13. Replies
    3
    Views
    197

    Re: Problems with Mouse

    Maybe you should look at DirectInput and "acquire" the mouse. It will solve your problem. (thats what many programs do, I think)

    hope it helps
    Platinum
  14. Thread: ReleaseDC

    by Platinum
    Replies
    18
    Views
    1,260

    Re: ReleaseDC

    Maybe you should post some code...
  15. Replies
    4
    Views
    189

    Re: Bullet management

    I use bullets like normal objects in node, so theoreticaly there is no upper limit of their number (except RAM http://www.opengl.org/discussion_boards/ubb/smile.gif. The framerate of course goes...
  16. Replies
    8
    Views
    367

    Re: Lightmap Question

    Somewhere I have read that it is enough to sample one lightmap texel per one "game" meter, if you understand what I mean (in closed environments, like buildings). I tried some terrain engine and...
  17. Thread: Big polygon

    by Platinum
    Replies
    4
    Views
    226

    Re: Big polygon

    Thanks,

    I just wanted to know why it does not work with the big one.

    but thanks anyway

    Platinum
  18. Replies
    12
    Views
    1,371

    Re: memory allocation! still problems!

    Instead of a[j][i] try to write a[i][j]
  19. Replies
    2
    Views
    130

    Re: Vertices problems

    I have also experienced problems with visual disturbances on QUADS when part of them is clipped outside the view frustrum (texture or color changes). I think that it is because OpenGL implementations...
  20. Thread: Big polygon

    by Platinum
    Replies
    4
    Views
    226

    Re: Big polygon

    Forgot to add: the texture on unit 0 is tiled about 500x500 times. If I lower it to only 5x5 the visual problems are (at least seem to) be solved, but the performance is still low (screen without...
  21. Thread: Big polygon

    by Platinum
    Replies
    4
    Views
    226

    Big polygon

    I have a problem with drawing one big polygon. It is supposed to be some sort of surface. But anyway, it is huge (far clipping plane approx. 500, polygon is 2 000 x 2 000).
    It is multitextured with...
  22. Replies
    3
    Views
    195

    Re: Projective Texturing in OpenGL

    To your second question:

    I have also an old machine and use PCI version of TNT2 m64. Works fine.
  23. Thread: Rotate matrix

    by Platinum
    Replies
    2
    Views
    113

    Re: Rotate matrix

    thanks http://www.opengl.org/discussion_boards/ubb/biggrin.gif
    I'll try it.

    greets
    Platinum
  24. Thread: Rotate matrix

    by Platinum
    Replies
    2
    Views
    113

    Rotate matrix

    I understand basic matrix transformations (T, S, R around x, y or z axe) but now I need to rotate not just around an axe, but around a vector(x, y, z). Can someone tell me a matrix for this rotation?...
  25. Replies
    2
    Views
    107

    Re: Getting Transfomed Coordinates

    Cannot this be easily done by glProject and glUnProject ????
Results 1 to 25 of 78
Page 1 of 4 1 2 3 4