Hey
I have a set of vertex locations (x,y) in an FBO/texture. I am trying to use a vertex shader which sets gl_Position to a given vertex. It sort of works, the problem is what should be randomly...
Type: Posts; User: pants!
Hey
I have a set of vertex locations (x,y) in an FBO/texture. I am trying to use a vertex shader which sets gl_Position to a given vertex. It sort of works, the problem is what should be randomly...