Hi.
I need to get hold of a copy of GLInfo2 from delphi3d.net. However, I've been unable to access this site for some time now. Does anyone know of a mirror site? Or possibly someone has the...
Type: Posts; User: Mark Shaxted
Hi.
I need to get hold of a copy of GLInfo2 from delphi3d.net. However, I've been unable to access this site for some time now. Does anyone know of a mirror site? Or possibly someone has the...
OpenAxeMurderer?
GLPsycho?
But anyway... Where are my volatile textures? Doh!
...and will intel even bother?
microsoft = winning;
while( knackered == alive )
{
DoStuff();
if( linuxPopularity > 0.0 )
knackered = dead;
}
Not true - we know the new API will, most likely, definately be called OpenGL 3...
Search for SetCursorPos
But be careful - you won't be able to move the mouse to close the window (or do anything else for that matter)
Like the 'plans' for last october ? :p
That's why we have St. George!
Actually, as an afterthought, do yourself a favour, drop glut, and learn OpenGL via the win32 API (nehe.gamedev.net is a good source for beginners). I believe glut is basically a learning aid, and...
You may also want to download glext.h & wglext.h
http://www.opengl.org/registry/
as to the location of gl.h etc, look in the SDK folder under Include/gl/
Are you saying you want to independantly alter screen resolution on each of the monitors from the actual gl app, rather than through display settings?
If so, it's simple using the win32 API (sorry...
How about creating a 'dummy' rendering thread (with wglShareLists) which draws the new textures to a 1x1 FBO to force an upload. Unless you're seriously CPU/GPU bound I doubt you'd see any relevant...
err... oui ma bonne pomme de terre. Je parlais du google avec langue fourchue et ensuite ą dīner.
Yeah - I was the man who was forced to take french O-level at school, until I managed a...
APPLE_object_purgeable...
That's certainly a step in the right direction.
But I've just had an idea. What would suit *me* perfectly would be to enable textures to have additional properties -...
parlez vous anglais?
Basically, my requirements are for displaying thumbnails of photographs. I want to use the following strategy:-
vram: 8192 64x64 6:1 compressed thumbs (total 16mb forced into vram - ie a high...
I just want GL3 to offer volatile textures. If the driver decides to kick the texture out of vram, then I'll decide whether to keep a copy in ram, or recreate the texture on the fly. And surely this...
quote]
I disagree. Graphics cards are no longer 'graphics cards'. They're extra computers added into a slot on your motherboard. I think it's about time we treated them as such.
I did not say...
#1 Personal note to self - don't post when under the influence of red wine ;-)
#2 I've been accused of not wanting 3D graphics. Not true - it's just not what interests ME.
To cass - How exactly...
to bobvodka...
Personaly, I couldn't give a rat's arse about 3D features. I haven't played a game on a PC for about 10-15 years. I have a commercial interest in a high perforance graphics API,...
I disagree. Graphics cards are no longer 'graphics cards'. They're extra computers added into a slot on your motherboard. I think it's about time we treated them as such.
The next 'next gen' API...
Seeing as Intel are part of the decision making process regarding OpenGL's future, I think it's a totaly obvious answer...
No.
Intel are shite. A bunch of scumbags :( Intel are causing me no...
Thanks Zengar...
Best I can tell (hence me asking here) is that the intel windows drivers don't even support frame buffer objects! And I'd much rather have a simple render path - not use FBOs if...
or, just for your primary monitor...
RECT r;
GetClientRect( GetDesktopWindow() ,&r );