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Type: Posts; User: Capt.Yoda

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    How to create a sand effect\pile up?

    Hi,

    As you know I'm working on an game and I want to implement sand displacement but I have no idea of what type of algorthm I could use, can someone give me an idea of how to do this? I have...
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    Hi, That solved the problem, now anyway I...

    Hi,

    That solved the problem, now anyway I still has to use abs but its not really an concern. Thanks though.
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    Hi, It works but when I try find the...

    Hi,

    It works but when I try find the hyptoenuse distance it fails is there anything wrong heere:



    void Collision_Detector()
    {
    for (int i = 0; i < particles.size(); i++) // Get the...
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    1,275

    HELP! Collision Detection: NOT WORKING?

    Hi,

    I'm attempting to create a collision detection algorthm however it fails even though it seems logical to me:



    void Collision_Detector()
    {
    for (int i = 0; i < particles.size(); i++)...
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    694

    Thanks! Problem Solved!

    Thanks! Problem Solved!
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    694

    Hi, Thanks but I cannot find glMapBuffer()...

    Hi,

    Thanks but I cannot find glMapBuffer() whats it header file? Or do I install and set something else up?
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    Using Multi-Threaded Drawing

    Hi,

    I am attempting to create a game like "Powder Toy" and since it handles a lot of particles and drawing I'm trying to that and a single thread cannot handle it after 2000 particles it becomes...
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    Thanks Guys, it helped.

    Thanks Guys, it helped.
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    Very Slow Display function?

    Hi,

    I'm trying to work on a basic powder game like project but just with OpenGL and I created this basic code:




    #include <GL/glut.h>
    #include <vector>
    #include <cmath>
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