Thanks! So then there's no way to keep the axes in global coordinates while rotating an object?
Type: Posts; User: S4pphire
Thanks! So then there's no way to keep the axes in global coordinates while rotating an object?
I have a question about using glRotate: Say I want to rotate an object by 180 degrees about the coordinate system x-axis and then 180 about the coordinate system y-axis. It seems that when I do this,...
Yes, I would be using the built-in transform functions like glTranslate, glRotate, and glScale. The reason I need to know the updated coords of the vertices is that I will be doing things based on...
I have an array of vertex coordinates and I'm using it in conjunction with glVertexPointer to draw a 2d shape. What I'm trying to figure out is, after applying a transformation such as reposition or...