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Type: Posts; User: frink

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  1. Replies
    7
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    469

    Vertical retrace interrupt?

    After issuing a swap buffers command, I call glFinish(), which doesn't return until the vertical retrace. My only problem is that glFinish() ties up the processor, not allowing any other threads to...
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    181

    Antialiasing and glfinish

    Is it true that whenever glFinish() is called, it won't return until the pipeline is empty and the framebuffer has been antialiased? Does glFlush() perform the same as glFinish() except it doesn't...
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    78

    Vertical Retrace Reset

    I am running a multi-channel system, and the monitors are going to be placed side by side. I want the channels to be synchronized, and I have a plan, but I need to know how to reset the vertical...
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    947

    32 bit z-buffer on the Radeon 9700 Pro?

    I have an ATI Radeon 9700 Pro, which says that is supports 32 bit z-buffer. But when I try to create a rendering context with 32 bit z and 8 bit stencil, I end up with a 24 bit z and 8 bit stencil...
  5. Thread: State question

    by frink
    Replies
    3
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    167

    State question

    If I do the following in my code:

    glBindTexture(GL_TEXTURE_2D, tex_obj_bind);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,...
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    4
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    174

    Perfomance question

    I have a database that has tri-strips, triangles, quads, and polys. For each texture, I first draw all the triangles associated with the texture, then all the tri-strips associated with the texture,...
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    Questions about SIMD

    I'm using SIMD to transform my vertices, but I'm not seeing very much improvement with performance. I thought I would see a much bigger improvement in performance since I can do calculations on four...
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    11
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    2,556

    OpenGL and DirectX together?

    I would like to have my program execute both OpenGL and DirectX calls together. Is this possible? Does anyone have any experience doing this? If so, do you have any helpful hints?
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