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Type: Posts; User: atreyu.ac

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  1. Ok, let's see: -In OpenGL, and in GLSL in...

    Ok, let's see:
    -In OpenGL, and in GLSL in particular, I think vectors are column vectors. So if matrices are NOT transposed, like in this case, matrices pre-multiply to them: MATRIX * vertex;
    -If...
  2. Matrix composition confussion GLES2 example

    Hello

    I'm trying to understand some GLES2 basic examples. In particular, I'm following this example here:
    https://github.com/robclark/kmscube/blob/master/kmscube.c

    The problem is it seems to...
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