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Type: Posts; User: Floppy29

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  1. Ok, thanks so far. I could run my program @ nv...

    Ok, thanks so far.

    I could run my program @ nv either ati, os: windows (7 64 bit).
    So U think I have to do here some specified settings?

    Maybe U can give me a reason why samples.. isn't...
  2. glut - multisampling, working only with 4 samples

    hello together,

    i try to get multisampling to work, with 16 samples.

    I initialise with glutGameModeString, samples<=16. I also tried =16, =8 and so on.
    After testing i get all the time 1...
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    Ah ok, thanks ... it were just a test for me,...

    Ah ok, thanks ... it were just a test for me, actuall Im using msaa, GL_MULTISAMPLE.
    Maybe I can use later for some blurring. :)
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    It were just a test - value. Id read I have to...

    It were just a test - value. Id read I have to cover just a part of a pixel.

    So, U mean.. it should work 100% with 0.04f?
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    accumulation buffer - antialiasing

    hello together,

    i use the accumulation buffer to get antialiasing for my scene.
    but i feel like i doesnt work.

    here is my code so far, for the antialiased part,

    ...
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    skybox - glTexParameteri

    hello,

    my problem:
    - i can see the edges of my box in black (there are actually 2 / 6 sites in my scene)
    - glext.h is included

    my code - port of the textureloader:

    // Typical...
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    skybox - glTexParameteri - problem

    hello,

    atm im at building a skybox with opengl.
    My problem is, that i can see the edges in black all the time.

    Glext.h is includes.

    Please have a short look at my 2 functions, drawscene and...
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