Ok, thanks so far.
I could run my program @ nv either ati, os: windows (7 64 bit).
So U think I have to do here some specified settings?
Maybe U can give me a reason why samples.. isn't...
Type: Posts; User: Floppy29
Ok, thanks so far.
I could run my program @ nv either ati, os: windows (7 64 bit).
So U think I have to do here some specified settings?
Maybe U can give me a reason why samples.. isn't...
hello together,
i try to get multisampling to work, with 16 samples.
I initialise with glutGameModeString, samples<=16. I also tried =16, =8 and so on.
After testing i get all the time 1...
Ah ok, thanks ... it were just a test for me, actuall Im using msaa, GL_MULTISAMPLE.
Maybe I can use later for some blurring. :)
It were just a test - value. Id read I have to cover just a part of a pixel.
So, U mean.. it should work 100% with 0.04f?
hello together,
i use the accumulation buffer to get antialiasing for my scene.
but i feel like i doesnt work.
here is my code so far, for the antialiased part,
...
hello,
my problem:
- i can see the edges of my box in black (there are actually 2 / 6 sites in my scene)
- glext.h is included
my code - port of the textureloader:
// Typical...
hello,
atm im at building a skybox with opengl.
My problem is, that i can see the edges in black all the time.
Glext.h is includes.
Please have a short look at my 2 functions, drawscene and...