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Type: Posts; User: Mikael Ara

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  1. Replies
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    I don't need aspect ratio to be calculated, and I...

    I don't need aspect ratio to be calculated, and I don't know sensor size to solve problem with that variables.
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    it's not really so easy to do, but I could...

    it's not really so easy to do, but I could envented nice algorithm to solve that problem, you can see results here I solved the problem, you cane see result here...
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    I solved the problem, you cane see result here...

    I solved the problem, you cane see result here http://www.youtube.com/watch?v=2JL1IokHheI
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    just use Modelview matrix.

    just use Modelview matrix.
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    Urgent issue regarding to linking GL!!

    I have installed freeglut on cygwin,
    and trying to build my project, which works Ok in MSVS, but getting following errors:

    g++ -static obj/MatrixDistortion.o obj/LookAt.o obj/MatrixT.o ...
  6. you have wrote no code here, but it may be...

    you have wrote no code here, but it may be because of writing rendering functions in main display function(they will be re-rendered every 30 secs).
    Try having some void init(){//hardworking...
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    hey, I don't know what you did in code, but you...

    hey, I don't know what you did in code, but you should try normalizing and unitizing your texture, i can suggest glm loader.
    From the other side, you should not use textures for your text, it will...
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    1. I have mathematical models, not real cameras,...

    1. I have mathematical models, not real cameras, I read information from files, and render them, and do calibration. (calibration example : here, same but only with virtual cameras and with open gl)....
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    6.716550e+001 3.265328e+000 -6.422589e+000;...

    6.716550e+001 3.265328e+000 -6.422589e+000;
    0.000000e+000 -7.718194e+001 -3.809459e+001;
    0.000000e+000 0.000000e+000 -1.066025e-001

    This is my matrix of intrinsic parameters of the camera. And I...
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    6.716550e+001 3.265328e+000 -6.422589e+000; ...

    6.716550e+001 3.265328e+000 -6.422589e+000;
    0.000000e+000 -7.718194e+001 -3.809459e+001;
    0.000000e+000 0.000000e+000 -1.066025e-001

    This is my matrix of intrinsic parameters of the...
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    yes , and don't got full answer for that, and...

    yes , and don't got full answer for that, and thought it would be better to reformulate my question!
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    Frustum problems - URGENT!

    hey all,

    How can I find out focal length - f, and chosen dimension - d (see attachment). I need them to find alpha(angle of frustum)

    Or if you know better way to find out angle using...
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    Thanks, but that is not what I need, cause I...

    Thanks, but that is not what I need, cause I don't know PRM, MDV for my lo
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    Urgent help needed!!

    How to find Frustum parameters??

    I am doing Camera Calibration, and have lot's of local cameras, and I need to render frustum, and it's viewing angle for each. I know that i can do that with...
  15. You need to have Frustum first, and for that...

    You need to have Frustum first, and for that something called AABB. These are cubes(AABB)/spheres for defining your Frustum.
    If you have all parameters you don't need to calculate Frustum...
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    How to find Frustum parametrs

    I am doing Camera Calibration, and have lot's of local cameras, and I need to render frustum, and it's viewing angle for each. I know that i can do that with intrinsic and extrinsic parameters. BUT...
  17. Thank you for your quick reply. I will look...

    Thank you for your quick reply. I will look through that links, and if you don't mind I will ask questions personally if I have them.
  18. Thank you for quick answer, I will look through...

    Thank you for quick answer, I will look through it, and if you don't mind, I will ask some questions personally, if I have them.
  19. Render frustum and local coordinate system

    Hi, I am new in programming with openGL, and how a question:

    I am doing camera calibration now, and have rendered 12 cameras on my screen. Let's talk only about one. I need to draw it's frustum,...
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