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Type: Posts; User: Black Knight

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  1. Replies
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    Re: AMD Releases OpenGL 4.0 Drivers

    Just adding
    unsigned int vao = 0;
    glGenVertexArrays(1,&vao);
    glBindVertexArray(vao);

    Fixed the problem thanks.
  2. Replies
    64
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    37,886

    Re: AMD Releases OpenGL 4.0 Drivers

    I was drawing with glDrawArrays and I am not using a VAO should I create a VAO and use that to fix this? I'm going to give it a try.
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    Re: AMD Releases OpenGL 4.0 Drivers

    When I create a core profile with with catalyst 10.3 glVertexAttribPointer method fails with GL_INVALID_OPERATION.
    If i change the context creationg attribs to this :
    int attribs[] =
    {...
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    Re: No GL3 and no newsletter yet...

    I hope we get some information in january.
    I'm tired of visiting opengl.org each day and finding nothing about OGL3.0.No newsletter no announcement nothing.It's well a little disappointing but I'll...
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    Re: Alpha Channel creates color banding???

    yes yes the problem is with the ati drivers
    3.7 i uninstalled them and installed 3.5 both the display driver and the control panel.then from the control panel increased the quality of OGL textures ...
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    Re: Alpha Channel creates color banding???

    well this topic is old but anyways..
    that is a problem of the ATI drivers I believe thats true.I have a radeon gfx card too and it was showing the 32bit tgas correctly but after i installed the...
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    Re: stencil buffer

    So i need to set color depth to 32 and what about the stencil bit??Does that matter much?
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    Re: stencil buffer

    hmmmm anyone have any idea why stencil buffer might be slow??I tried it with 16,8,4,2,1 bits but its always slow like hell.My comp is a p4 1.4 with a gforce 2mx 400 64 ram and 256 mgs of memory O_o....
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    Re: lights and 3D

    glEnable(GL_COLOR_MATERIAL);
    did u use this??
  10. Thread: need help

    by Black Knight
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    Re: need help

    Ortho Mode????THen you will have 800x600 pixels on the screeen and you can use glVertex2i(0,0);
    glVertex2i(800,0);
    glVertex2i(800,600);
    glVertex2i(0,600);

    To put a image O_o
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    running on mine not on my friends

    I am coding a game which uses volumetric fog with vertex arrays it is running on my computer.I have a gforce2 mx 400 64 mg.But my friend cant run it with a gforce mx 100 32 mg we have installed the...
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