I see, what if scene has like 10 million or more polygons? It would take so long just for the CPU to tell where each polygon is?
Type: Posts; User: SuperSQL
I see, what if scene has like 10 million or more polygons? It would take so long just for the CPU to tell where each polygon is?
Hello, I want to ask if you have many objects (each object contains many triangles), how do you get object id and later on rotate just this or move without clearing whole screen and sending all...