I didn't know that I can separate the two, i belive that always come together. Now I'm using a packet linear depth into a RGB 24 bit texture, but I'm not really confortable with this.
So it's...
Type: Posts; User: Junky
I didn't know that I can separate the two, i belive that always come together. Now I'm using a packet linear depth into a RGB 24 bit texture, but I'm not really confortable with this.
So it's...
I didn't did a really indepth test to see if its 100% sure what I said, but I'm 99,9% sure. Reading from depth and reading from stencil is what it fails. I think it's because you have to bind depth...
I think I found my problem!!!!!
Here goes:
When I compute light, first I do a stencil test pass and then I perform the light draw pass (for spot and point lights). The problem is that you can not...
First of all thanks for your time and for you patience!
Okey, I will try to explain step by step what I have right now.
1 - Depth texture attached to a fbo. This depth has format...
I tried your PositionFromDepth_DarkPhoton function without success.
What I get is:
When camera gets close to the light, all scene gets illuminated, when I go far from the light all scene gets...
Yes I don't undestand really well whats going on so I just search documentation and tested things, I'm reall lost.
You are suggesting that I have to replace the position texture with another depth...
Hi everyone,
I'm making changes to my deferred system. I want to delete the position texture (too much expensive GL_RGB32F) so in the light pass I have to reconstruct the pixel position from...
glewExperimental = GL_TRUE; works for me! thanks.
Hi every one.
I'm using Ubuntu 10.04 64bits and I have Nvidia gtx 460 with newest drivers installed.
The problem is that if I use glew with an opengl 3.2 context the program crash (segmentation...
Thanks! I will try when I have time.
OOOHHH Finlally !!
I attach CheckShader function to my program and this what I get:
unable to compile the fragment shader!
Fragment shader failed to compile with the following errors:
ERROR:...
Hi!
I think the problem are Ati drivers... I install the newest version but it doesn't work. The strange is that I try the tutorial and examples that there are on the net and nothing. It doesn't...
Hi, thanks to answer.
It's different because I did many tests and i change it. But putting the same name didn't solve the problem. :S
It's strange because if I compile a tutorial on the net the...
Hi everyone,
I'm tring to develop a windows app with opengl 3.2. I follow diferents tutorials and on all I just see a blank screen but not the object rendered. I can change the back ground color...