Hello,
i am implementing a radiosity processor using hemicube renderings on the GPU and i was thinking about rendering multiple camera views inside the same rendered image buffer (with different...
Type: Posts; User: elvencode
Hello,
i am implementing a radiosity processor using hemicube renderings on the GPU and i was thinking about rendering multiple camera views inside the same rendered image buffer (with different...
Hello,
i'm creating an OpenGL scene where i'd like to mix static raytraced renderings with dynamic 3D meshes, something seen in the adventure games as Grim Fandango, Monkey Island 4, Dark Mirror,...