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Type: Forum Threads; User: tdname

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  1. Update GL_TEXTURE_BUFFER as PBO for texturing?

    Started by tdname, 01-31-2014 02:53 PM
    • Replies: 1
    • Views: 402
    Last Post: 02-03-2014 11:11 AM
    by tdname  Go to last post
  2. After PBO update why I need glTexImage2D?

    Started by tdname, 01-28-2014 03:19 AM
    • Replies: 1
    • Views: 354
    Last Post: 01-28-2014 08:34 AM
    by chbaker0  Go to last post
  3. OpenGL 4.4 - glBindTextures

    Started by tdname, 01-02-2014 08:17 AM
    • Replies: 0
    • Views: 430
    Last Post: 01-02-2014 08:17 AM
    by tdname  Go to last post
  4. ARB_occlusion_query flickering when high FPS

    Started by tdname, 09-06-2013 11:39 AM
    • Replies: 4
    • Views: 1,159
    Last Post: 09-08-2013 06:44 AM
    by GClements  Go to last post
  5. Texture Buffer Object (TBO) and Instancing

    Started by tdname, 08-01-2013 02:33 AM
    • Replies: 0
    • Views: 568
    Last Post: 08-01-2013 02:33 AM
    by tdname  Go to last post
  6. Shaders and Texture func call overhead?

    Started by tdname, 07-30-2013 05:32 AM
    • Replies: 2
    • Views: 613
    Last Post: 07-30-2013 07:27 AM
    by tdname  Go to last post
  7. Async PBO Texture upload with Mipmapping

    Started by tdname, 07-05-2013 05:08 AM
    • Replies: 4
    • Views: 986
    Last Post: 07-06-2013 01:02 PM
    by tdname  Go to last post
  8. Occlusion Culling with FBO+PBO+glReadPixels_async

    Started by tdname, 02-01-2013 10:21 AM
    2 Pages
    1 2
    • Replies: 17
    • Views: 2,710
    Last Post: 02-06-2013 11:17 AM
    by thokra  Go to last post
  9. Occlusion culling with ARB_occlusion_query

    Started by tdname, 10-29-2012 10:01 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 2,739
    Last Post: 10-30-2012 06:59 AM
    by tdname  Go to last post
    • Replies: 9
    • Views: 2,466
    Last Post: 10-24-2012 04:02 AM
    by tdname  Go to last post
  10. Transform Feedback with Delphi and nVidia CG

    Started by tdname, 10-04-2012 12:47 PM
    • Replies: 1
    • Views: 1,221
    Last Post: 10-12-2012 08:52 AM
    by tdname  Go to last post
  11. Picking after Vertex Shader has changed vertex

    Started by tdname, 11-23-2011 03:42 AM
    • Replies: 1
    • Views: 662
    Last Post: 11-23-2011 03:52 AM
    by BionicBytes  Go to last post
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