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Type: Posts; User: Jason Borden

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  1. Replies
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    Re: problem withgeomtry shader and core 150

    I'd say you'd want to make two changes to make it work.

    1. declare a layout of the type and maximum quantity your geometry shader should output. e.g.:
    layout(triangle, max_vertices = 3) out;
    ...
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    Re: Official feedback on OpenGL 4.0 thread

    Any idea if a new quick reference card is coming along?
  3. Re: NVIDIA 190.18.04 drivers using geometry shaders

    Thanks for the hints. I got it all figured out. I was using more VBOs than I had allocated and as a side effect was causing me these issues. Got the tutorial posted up on the wiki if anyone's...
  4. Re: NVIDIA 190.18.04 drivers using geometry shaders

    Thank you for your response. Now that I know the problem doesn't exist in the driver, it must be my code.
  5. Re: NVIDIA 190.18.04 drivers using geometry shaders

    Perhaps I should rephrase my question a bit. Has anyone got geometry shaders to work with an opengl 3.2 context on nvidia hardware, not using extensions?
  6. NVIDIA 190.18.04 drivers using geometry shaders

    I noticed the recent release of the nvidia beta drivers supporting opengl 3.2 (190.18.04) no longer says that geometry shaders had to be accessed through extensions when using opengl 3.2, so I...
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