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Type: Forum Threads; User: artariel

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  1. When Do I Need Inverse Bind Poses In MD5 Models ?

    Started by artariel, 03-16-2013 06:09 AM
    • Replies: 1
    • Views: 416
    Last Post: 03-16-2013 02:48 PM
    by Dark Photon  Go to last post
  2. Light source on random position in the world

    Started by artariel, 06-29-2012 09:48 AM
    • Replies: 3
    • Views: 1,288
    Last Post: 06-30-2012 07:07 AM
    by Dark Photon  Go to last post
  3. Just simple, clear questions about Basics of 3D

    Started by artariel, 06-27-2012 04:17 AM
    • Replies: 9
    • Views: 1,356
    Last Post: 06-28-2012 03:19 PM
    by thokra  Go to last post
  4. Outline with GLSL ?

    Started by artariel, 06-21-2012 03:06 PM
    • Replies: 7
    • Views: 2,120
    Last Post: 06-26-2012 07:27 AM
    by artariel  Go to last post
  5. My 'view' direction in glsl

    Started by artariel, 06-24-2012 10:18 AM
    2 Pages
    1 2
    • Replies: 17
    • Views: 3,332
    Last Post: 06-26-2012 01:14 AM
    by thokra  Go to last post
  6. Texture1D and Texture3D, how ?

    Started by artariel, 06-20-2012 11:09 PM
    • Replies: 2
    • Views: 946
    Last Post: 06-21-2012 12:04 PM
    by menzel  Go to last post
  7. Colors on terrain, glcolorpointer ?

    Started by artariel, 05-03-2012 02:13 AM
    2 Pages
    1 2
    • Replies: 13
    • Views: 1,333
    Last Post: 05-05-2012 09:18 AM
    by artariel  Go to last post
  8. Difference between vertex and fragment shader ?

    Started by artariel, 05-03-2012 11:49 PM
    • Replies: 5
    • Views: 1,593
    Last Post: 05-04-2012 10:47 AM
    by ZbuffeR  Go to last post
  9. glVertexAttribPointer

    Started by artariel, 04-30-2012 09:48 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 2,041
    Last Post: 05-02-2012 08:16 PM
    by artariel  Go to last post
  10. What is a mesh and a question about OBJ files

    Started by artariel, 04-29-2012 09:07 PM
    mesh, obj, opengl
    • Replies: 3
    • Views: 871
    Last Post: 05-01-2012 07:36 AM
    by Vincent22  Go to last post
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