Is it valid to update the data pointed at by the vertex pointer without updating the vertex pointer?
That is, will I have a problem with the following pseudo code:
glVertexPointer(4, GL_FLOAT, 1,...
Type: Posts; User: 3ddataflow
Is it valid to update the data pointed at by the vertex pointer without updating the vertex pointer?
That is, will I have a problem with the following pseudo code:
glVertexPointer(4, GL_FLOAT, 1,...