The Industry's Foundation for High Performance Graphics
from games to virtual reality, mobile phones to supercomputers
Home
Documentation
About OpenGL 4.3
OpenGL Shading Language
About OpenGL Extensions
OpenGL Registry
Spec Feedback
OpenGL 4 Reference Pages
OpenGL 3.3 Reference Pages
OpenGL 2.1 Reference Pages
OS/Platform Implementations
OpenGL Books
Coding Resources
OpenGL SDK
FAQs
Sample Code & Tutorials
GLUT & Utility Libraries
Programming Language Bindings
Benchmarks
Mailing Lists & News Groups
Archived Resources
Wiki
Forums
About OpenGL
Contact Us
OpenGL logo
Advertise on OpenGL
Jobs
Register
Help
Remember Me?
What's New?
Activity Stream
New Posts
New Events
Mark Forums Read
Forum
Khronos Forums
COLLADA forums
OpenGL: Getting Started
Advanced Search
Search
Search Results
If this is your first visit, be sure to check out the
FAQ
by clicking the link above. You may have to
register
before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.
Search:
Type: Forum Threads; User:
redphi
Search
:
Search took
0.00
seconds.
Unbinding things after you use them
Started by
redphi
, 06-17-2012 11:59 AM
Replies:
2
Views: 792
Last Post By:
Last Post: 06-17-2012
05:59 PM
by
redphi
Forum:
OpenGL coding: beginners
GLSL 1.2 storage qualifiers
Started by
redphi
, 06-16-2012 05:22 AM
Replies:
1
Views: 1,017
Last Post By:
Last Post: 06-16-2012
05:36 PM
by
Ilian Dinev
Forum:
OpenGL coding: beginners
Per fragment lighting
Started by
redphi
, 05-27-2012 04:15 AM
Replies:
1
Views: 546
Last Post By:
Last Post: 05-27-2012
08:36 AM
by
menzel
Forum:
OpenGL coding: beginners
glVertexAttribPointer
Started by
redphi
, 05-06-2012 01:46 AM
2 Pages
•
1
2
Replies:
10
Views: 1,834
Last Post By:
Last Post: 05-07-2012
04:43 PM
by
redphi
Forum:
OpenGL coding: beginners
How many matrices should be sent to vertex shader?
Started by
redphi
, 05-06-2012 12:32 AM
Replies:
8
Views: 1,825
Last Post By:
Last Post: 05-07-2012
12:36 PM
by
Alfonse Reinheart
Forum:
OpenGL coding: beginners
Results 1 to 5 of 5