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  1. Replies
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    I use the GPU for image processing where image...

    I use the GPU for image processing where image files read from disk are converted into an easy-to-process format, then fed into a filtering pipeline and are finally put on the screen.
    If for example...
  2. Replies
    3
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    1,097

    copy color attachment vs mrt

    Hi,

    i have an FBO with two color attachments in my OpenGL 3 application.
    Both buffers have the same dimensions and precision. I don't use any mipmapping and probably no multisampling.
    The first...
  3. Thanks for clearing that up. Yesterday, I...

    Thanks for clearing that up.

    Yesterday, I upgraded my Linux drivers to 295.x and now Windows and Linux show the same precision qualifier preference.
    So it actually seems to be a driver-related...
  4. OpenGL does not allow 'mediump' after 'inout'

    Hello,

    at the moment I'm writing some GLSL shaders.
    These shaders are for the OpenGL 4.1 core profile and should be compatible with OpenGL ES 2.0.



    This is an excerpt from one of my vertex...
  5. Re: Different depth-values using the same settings

    Answering my own post:
    Found the solution myself.

    Seems like I didn't have equal settings in all node after all.
    The nearPlanes were different (0.1 and 0.01) which caused a major difference in...
  6. Different depth-values using the same settings

    Hi,

    i'm trying to build an out-of-core renderer in a linux cluster, where some render-nodes request objects from data-nodes.
    These data-nodes use occlusion-culling to determine if the requested...
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