Is there a reason why you are doing it manually, and not using GLEW (or something like that) ? http://glew.sourceforge.net/
Type: Posts; User: GLpeon
Is there a reason why you are doing it manually, and not using GLEW (or something like that) ? http://glew.sourceforge.net/
Why is it when we try to report spam, we get this: This forum requires that you wait 60 seconds between reporting posts. Please try again in 42 seconds.
That seems rather silly, spammers can post at...
Works fine on this end with a 6870 + cat 11.5
I guess it is specific to your card version?
This is on Vista 64bit, 6870, Cat 11.5 drivers.
GPU ShaderAnalyzer 1.56.2720
GPU ShaderAnalyzer ... was trying to debug a shader, and used this tool for verification.
http://developer.amd.com/gpu/shader/pages/default.aspx
There has to be a easier way to debug these...
Just in case min/max was a reserved word, I tried this, and got the same results. :(
Looking at http://www.opengl.org/wiki/GLSL_Uniform it should work...
fragment shader
Results in:
Is this a driver bug in cat 11.5 drivers ?
The error is where I used red text.
I tried those utilities, and it seems, if VSYNC is off, then I don't get a huge impact on framerates, but if it is on, then I get a massive slowdown.
I'll keep playing around with calls, so I can...
On nvidia cards, these GLSL fragment shaders work OK, but on AMD, it is getting some extreme performance hiccups, and I thought maybe it was something I was doing wrong in the conversion process,...
I am trying to convert a long thin rectangle into a series of triangles and then render this using triangle_strips.
I saw some code that does it like stripe, but that is way over my head, and I...