Another option would be to store the coeffecients of 4 cubics in a 4x4 matrix. The cubics could be fit to acos on intervals spanning [0,1], and you could use acos(-x) = -acos(x)+pi for [-1,0]. You...
Type: Posts; User: grady
Another option would be to store the coeffecients of 4 cubics in a 4x4 matrix. The cubics could be fit to acos on intervals spanning [0,1], and you could use acos(-x) = -acos(x)+pi for [-1,0]. You...
Several Pade approximations are given to arcsin if you follow the link below. You could use one of those with arccos = pi/2 - arcsin.
...
I doubt MS has any spectacular IP claim on anything. It doesn't seem like they even knew what their IP claim was, and why does this IP claim on VP and FP suddenly come out when ARB is trying to...
It seems like often times, if I'm running and rerunning one of my programs that is leaking device contexts or something the icons on the desktop will start to all be assigned one incorrect icon and...
Joy. I did some experiements and that looks like it will work well. http://www.opengl.org/discussion_boards/ubb/smile.gif I didn't know how the 1D texture would act on the poly it was applied to,...
I figure those two things are the only way to do this. I'm no egg spert on how/when things happen in the OpenGL pipeline though and I'm kind of suspicious that this isn't possible at all ( in...
http://www.msdn.microsoft.com/directx
http://www.gamedev.net
The line from P1 to P2 is (x,y) = (1-t)P1 + t*P2 where t:[0,1]
[This message has been edited by grady (edited 11-29-2001).]
Ok http://members.home.net/gradyfield/jaggys2.gif
http://members.home.net/gradyfield/jaggys.gif
When I look at the sphere from certain angles I see the edges of the polygons showing like in the first panel. But other view points aren't so ugly,...
I think SDL is easier to use than glut. And you don't have to use the stupid "glutMainLoop". www.libsdl.org
Do you know any linear algebra? You ought to be able to use a forward vector, an up vector, velocities for each, and a rotation matrix for all of this. if you use the rotation matrix and you only...
My fan got all dusty on my geforce 256 and something went very wrong. It quit turning and i could pretty much fry an egg on the GPU it was so hot. Anyway in both windows and Linux the desktop was...
How good do you want the game engine to be? http://www.opengl.org/discussion_boards/ubb/smile.gif
you could rotate it 't' radians and then translate it out 'r' units of length according to . Where 'a' is the x-axis axis and 'b' is the y-axis axis of the ellipse.
This is the polar...
what is a sprite?
I looked, and VC++ standard is $110, however if you have a student ID and you can find a store that carries the "academic price" version, then you can get it for $45. I got my VC++ for the "academic...
Only 2? ugh http://www.opengl.org/discussion_boards/ubb/frown.gif that must have been why my program kept freezing today when i was trying to get 3 and 4 texture units to work. I saw up to...
Yes i know what you met LOL. I was talking to Dfrey http://www.opengl.org/discussion_boards/ubb/smile.gif
[This message has been edited by grady (edited 07-02-2001).]
Thanks alot. I'm not crazy after all.
does anyone know what i'm doing wrong?
3 errors:
Well, thats that. http://www.opengl.org/discussion_boards/ubb/redface.gif
I thought it would be nice to have for compiling the same program on different compilers.
GL_TRUE and GL_FALSE. what do you say?
[This message has been edited by grady (edited 06-29-2001).]
Ok, i'm stupid, the equation for the plane reduces to the dot product equals zero for normals because you can always choose r s and t to be zero (ax + by + cz = 0)so you can simply do
z =...