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Type: Forum Threads; User: darkrappey

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  1. Vectors with Vertex arrays?

    Started by darkrappey, 05-20-2007 07:25 PM
    • Replies: 2
    • Views: 329
    Last Post: 05-21-2007 09:45 PM
    by darkrappey  Go to last post
  2. Display list question

    Started by darkrappey, 05-20-2007 12:20 PM
    • Replies: 2
    • Views: 309
    Last Post: 05-20-2007 02:44 PM
    by darkrappey  Go to last post
  3. Sprite Z-fighting again.....

    Started by darkrappey, 05-13-2007 01:27 AM
    • Replies: 6
    • Views: 1,150
    Last Post: 05-15-2007 12:12 AM
    by darkrappey  Go to last post
  4. Another question on multitexturing.

    Started by darkrappey, 04-17-2007 05:00 PM
    • Replies: 3
    • Views: 447
    Last Post: 04-18-2007 04:14 PM
    by darkrappey  Go to last post
  5. Multi-texturing. Cross platform?

    Started by darkrappey, 04-01-2007 10:28 PM
    • Replies: 1
    • Views: 265
    Last Post: 04-02-2007 01:07 AM
    by sharp_pixel  Go to last post
  6. What is a Vertex Array anyway?

    Started by darkrappey, 02-07-2007 06:19 PM
    • Replies: 7
    • Views: 427
    Last Post: 02-08-2007 11:46 PM
    by darkrappey  Go to last post
  7. Reinitializing OpenGL and SDL

    Started by darkrappey, 02-01-2007 04:13 PM
    • Replies: 2
    • Views: 337
    Last Post: 02-02-2007 03:29 PM
    by darkrappey  Go to last post
  8. Interpolating textures?

    Started by darkrappey, 01-26-2007 01:58 PM
    • Replies: 1
    • Views: 316
    Last Post: 01-26-2007 02:39 PM
    by ZbuffeR  Go to last post
  9. Adative blending

    Started by darkrappey, 01-24-2007 04:29 PM
    • Replies: 2
    • Views: 406
    Last Post: 01-25-2007 11:53 AM
    by darkrappey  Go to last post
  10. Back face Culling - Efficient?

    Started by darkrappey, 01-06-2007 08:05 AM
    • Replies: 1
    • Views: 289
    Last Post: 01-06-2007 09:14 AM
    by dletozeun  Go to last post
  11. glNormal + glScale quation

    Started by darkrappey, 12-05-2006 05:36 PM
    • Replies: 5
    • Views: 588
    Last Post: 12-06-2006 02:09 PM
    by darkrappey  Go to last post
    • Replies: 5
    • Views: 637
    Last Post: 12-04-2006 05:33 PM
    by darkrappey  Go to last post
  12. glBlendFunc problem

    Started by darkrappey, 12-02-2006 11:59 PM
    • Replies: 5
    • Views: 672
    Last Post: 12-03-2006 06:45 PM
    by darkrappey  Go to last post
  13. Camera altering the lighting?(No specular)

    Started by darkrappey, 11-25-2006 03:26 PM
    • Replies: 4
    • Views: 782
    Last Post: 12-02-2006 11:49 PM
    by darkrappey  Go to last post
    • Replies: 5
    • Views: 512
    Last Post: 11-23-2006 09:11 PM
    by darkrappey  Go to last post
  14. Perspective problem

    Started by darkrappey, 11-18-2006 12:52 AM
    • Replies: 2
    • Views: 358
    Last Post: 11-23-2006 01:06 AM
    by darkrappey  Go to last post
  15. General Fog & Clipping Question

    Started by darkrappey, 11-19-2006 05:44 PM
    • Replies: 3
    • Views: 392
    Last Post: 11-20-2006 09:17 PM
    by darkrappey  Go to last post
  16. HUD Always draw on top?

    Started by darkrappey, 10-03-2006 04:33 PM
    • Replies: 3
    • Views: 873
    Last Post: 10-03-2006 10:31 PM
    by Komat  Go to last post
  17. HUD Always draw on top?

    Started by darkrappey, 10-03-2006 04:19 PM
    • Replies: 2
    • Views: 349
    Last Post: 10-03-2006 05:41 PM
    by darkrappey  Go to last post
  18. Textured GL_POINT?

    Started by darkrappey, 09-30-2006 12:41 PM
    • Replies: 2
    • Views: 478
    Last Post: 09-30-2006 02:39 PM
    by zeoverlord  Go to last post
  19. glColor3f(,,) wash out?

    Started by darkrappey, 09-26-2006 09:18 PM
    • Replies: 1
    • Views: 1,201
    Last Post: 09-27-2006 02:30 AM
    by k_szczech  Go to last post
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