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Type: Posts; User: XxOsurfer3xX

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    Thanks for all the answers! GLSW looks sweet,...

    Thanks for all the answers! GLSW looks sweet, decissions, decissions...
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    Thanks for the answer. I'm interested in what...

    Thanks for the answer.

    I'm interested in what you said about caching precompiled shader binaries, could you elaborate more?
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    Proper way of handling multiple shaders

    I have an application with multiple shaders, that right now I am loading from files (ie basic.vs basic.fs). I was wondering what is the best way to handle shaders. External files or embedded in the...
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    Need help raycasting on fragment shader

    I'm trying to raycast GL_POINTS on a fragment shader, so I can draw them with an orientation given by a normal vector.

    Right now I have this code on my fragment shader:



    float x =...
  5. VBO size doubts in weird testing results

    I'm working on visualization of massive point clouds, somewhere in the ballpark of 330 million points per scene. I use VBOs to upload this data to VRAM and I couldn't find a lot of info on what the...
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