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  1. I have a little more information, but am really...

    I have a little more information, but am really curious why no one has responded to my inquiry? Is anyone out there? I have upgraded to the latest NVIDIA driver 302.06.03 and Cuda 5.0 but still...
  2. XIO error on NVIDIA Quadro FX 3800 with OpenGL

    I am currently on a RedHat Enterprise 6 system with NVIDIA 295.33 driver. My software draws radar data to the screen in real-time and after a couple of days fails with the following error: XIO...
  3. Re: redrawing text after moving window off screen

    Aaargh! I think when I hit a tab, it does a submit! Yikes! I'll try to keep my finger off the tab key...Here's the rest of the code:

    void refreshTitleWithClear (int new)
    {
    glPushMatrix...
  4. Re: redrawing text after moving window off screen

    I am sorry if I haven't included enough detail. I have made a little progress, but still seeing a "flash" when I bring the window back fully onto the screen. I am calling:
    glutWindowStatusFunc...
  5. redrawing text after moving window off screen

    Still a newbie... I have openGL code that updates to a window in real time. The bottom two inches of the window is a separate viewport that includes text and a color bar. When I move the window...
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    Re: glDrawPixels and data "stretching"

    Mobeen-
    I want to thank you for your suggestions. I did as you said and was finally able to figure out that I was putting the data into the image array incorrectly. Thank you so much for your time...
  7. Replies
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    1,699

    Re: glDrawPixels and data "stretching"

    Thank you. I have verified that the last few ranges of the first few beams do exist. In fact each time they get redrawn a few more y values show up. I'll try disabling the timer tomorrow and maybe...
  8. Replies
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    1,699

    glDrawPixels and data "stretching"

    Ok-I give up. I've been combing the web for weeks and have read most of the redbook and a lot of the blue book and have downloaded lots of example code, but I still haven't found the answer to my...
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