I have downloaded the glui from http://www.cs.unc.edu/~rademach/glui/
I have tried both V1.01 and V2 beta. None work with Windows NT but with win98 it runs fine. The source for the package is...
Type: Posts; User: d98rolb
I have downloaded the glui from http://www.cs.unc.edu/~rademach/glui/
I have tried both V1.01 and V2 beta. None work with Windows NT but with win98 it runs fine. The source for the package is...
I have downloaded the glui from http://www.cs.unc.edu/~rademach/glui/
I have tried both V1.01 and V2 beta. None work with Windows NT but with win98 it runs fine. The source for the package is...
Here are some code from my display-routine:
glPushMatrix();
glRotatef(xtick, 1.0f, 0.0f, 0.0f);
glRotatef(ytick, 0.0f, 1.0f, 0.0f);
glRotatef(ztick, 0.0f, 0.0f, 1.0f);
...
[QUOTE]Originally posted by dorbie:
[B]You can calculate normals, it's the normalized cross product of two edge vectors of the triangle. Normals will be transformed with the object.
I'm finished...
I don't quite understand what you are talking about. But I have made some experiment on an example I found.
drawCube(int color)
{
int i;
setColor(color);
for (i = 0; i < 6; ++i) {
...
How do I setup clipvolume with glFrustum()
so I avoid clipping the object when rotating.
I want a real large volume!
/Roland
I have a single object in origo and a lightsource. I want to rotate the object without touching the lamp. So I can see the moving shadows on the object. But the whole scene is rotating. What's wrong?...
I have created a simple OpenGL program that is not using Windows API. I have an
standard main() and are just calling the functions in OpenGL to performs the
tasks. It shows an object that I can...