I should point out here that I have an example on my site of using cubemaps to do shadowmapping of point lights using radial distance instead of depth.
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Type: Posts; User: LordKronos
I should point out here that I have an example on my site of using cubemaps to do shadowmapping of point lights using radial distance instead of depth.
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Just curious...did the email happen to come from his "old" email address? http://www.opengl.org/discussion_boards/ubb/smile.gif
That only applies if you access your vertex buffers linearly. Most cases benefit from random access using indicies.
In the case of random access, if you have a 24 byte vertex and you have a 64...
change your vertex color to use bytes instead of floats for each component. RGBA, 1 byte each = 4 bytes total. Even if you aren't using the alpha, it would probably be helpful to throw it in (to pad...
When I said "2 ST tex coords" I meant 2 SETS of coords (ST for tex0, ST for tex1). That makes it 16 bytes, not 8. 12 + 16 = 28.
Well, I don't think any of the cards support w-buffers under OpenGL (only under Direct3D). Unless you plan on also supporting Direct3D, I guess that probably makes your decision pretty easy.
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I just tried it on my GeForce and it worked fine, but I am pretty sure there are some cards or drivers that don't respect the child clipping area, though they might just be old cards, not sure. I...
In Delphi, I think the function is Set8087CW. In C++ the function call is _control87(MCW_EM,MCW_EM);
You mean have a parent window with a child window inside of it, each with their own rendering context? I've never tried it, and I suppose it is theoreticlly possible, but I don't think you will find...
Sorry Optimizer. If anyone else has any comments or questions for me, please email me directly.
V-man:
I had a more detailed response, but I forgot to enter my username, and the browser erased my whole response when I went back http://www.opengl.org/discussion_boards/ubb/frown.gif so here is...
ToolTech: Is it just me, or in that first picture, are the shadows of the 2 evergreen tree/bushes (the ones in front of the white car on the road) at a different angle from all the other trees? Nice...
Check out my tutorial here: http://www.ronfrazier.net/apparition/research/advanced_per_pixel_lighting.html
One of the limitations of the method discussed in my tutorial is that you are limited...
Far from it. There is quite a misconception about this, but the fact is that there is a lot of money available in puzzle games, its a pretty big market for shareware developers. The problem is that...
Well, I guess that's debatable. Some people think of it that way, others consider it something that was not asked for. In the case of newsgroups/forum, I think a common meaning of "spam" is a thread...
Sarcasm? Perhaps you read the meaning of my post wrong. I wanted to let some people here know about the game for a while, but in the spirit of not starting an "off-topic" thread and getting pounced...
First, I'm not going to try and debate with you about the nag screens. Its a marketing issue, and my research has indicated that it actually helps.
There is a difference between criticizing and...
*Sigh* http://www.opengl.org/discussion_boards/ubb/frown.gif
Just do a search of the forums for it. You will see what V-Man is talking about. To summarize, you only care if something is fast or...
Yes it does, and I used it as a fallback option in Miko & Molly, so I know it works quite well. Take a look into these functions:
joyGetNumDevs
joyGetDevCaps
joyGetPos
joyGetPosEx
PH. Read the tone or *Aaron*'s message again, then read the tone of your message. His (sarcastic) message sounds like whining and complaining to me. Your message (to me) sounds more like a...
Nice use of sarcasm. Luckily people like you are not my target market. My target market consists of people who would actually like to buy the game, rather than just complain "I like the game enough...
Not yet. I just released it 2 weeks ago, but I haven't been publicizing it much yet (hardly at all). I'm entering the game in the IGF for GDC 2003, so mostly I've just been getting feedback from a...
Well, hey. If we're gonna spam the boards, I guess I might as well mention I released my cool new openGL logic/puzzle game Miko & Molly a few weeks ago.
http://www.kronos-software.com
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Like I said, from what I have read, the wrapper is only invoked for certain known games. It was definitely not being invoked for my app. I was getting the "GDI Generic" driver.
Sure enough, it was the default XP drivers. That really surprised me, because I would have thought they would be installed automatically. I guess they really only wanted Direct3D to work right out of...