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  1. Cube map reflections - texture matrix

    Started by halo, 02-26-2005 11:39 AM
    2 Pages
    1 2
    • Replies: 13
    • Views: 3,797
    Last Post: 01-23-2011 08:03 PM
    by r3dux  Go to last post
  2. Cubemapping with GLSL

    Started by halo, 11-29-2006 05:54 PM
    2 Pages
    1 2
    • Replies: 16
    • Views: 13,693
    Last Post: 09-26-2008 07:15 AM
    by lubbe75  Go to last post
  3. Would display lists help draw grass faster?

    Started by halo, 02-17-2007 12:23 PM
    2 Pages
    1 2
    • Replies: 16
    • Views: 2,091
    Last Post: 02-21-2007 11:17 PM
    by zed  Go to last post
  4. Drawing & culling BSP geometry

    Started by halo, 02-06-2007 11:58 AM
    3 Pages
    1 2 3
    • Replies: 26
    • Views: 1,223
    Last Post: 02-20-2007 05:26 PM
    by tfpsly  Go to last post
  5. Dynamic lighting with a 3D texture?

    Started by halo, 12-25-2006 06:26 PM
    • Replies: 3
    • Views: 296
    Last Post: 02-15-2007 02:46 PM
    by halo  Go to last post
  6. Fastest way to blur a texture?

    Started by halo, 02-10-2007 11:28 AM
    • Replies: 3
    • Views: 186
    Last Post: 02-14-2007 03:12 PM
    by halo  Go to last post
  7. Will the modelview matrix alter texgen planes?

    Started by halo, 02-14-2007 02:09 PM
    • Replies: 0
    • Views: 115
    Last Post: 02-14-2007 02:09 PM
    by halo  Go to last post
  8. Cubemap reflections without distortion in the FFP

    Started by halo, 02-06-2007 02:06 PM
    • Replies: 7
    • Views: 724
    Last Post: 02-09-2007 10:48 AM
    by k_szczech  Go to last post
  9. GL_NV_texgen_reflection ?

    Started by halo, 02-06-2007 12:35 PM
    • Replies: 0
    • Views: 111
    Last Post: 02-06-2007 12:35 PM
    by halo  Go to last post
  10. Color array overrides material alpha

    Started by halo, 01-29-2007 02:01 PM
    • Replies: 4
    • Views: 780
    Last Post: 02-06-2007 11:46 AM
    by halo  Go to last post
    • Replies: 1
    • Views: 197
    Last Post: 02-04-2007 04:21 PM
    by V-man  Go to last post
  11. Fragment position

    Started by halo, 01-04-2007 10:19 AM
    2 Pages
    1 2
    • Replies: 15
    • Views: 1,347
    Last Post: 01-07-2007 06:13 AM
    by Jan  Go to last post
  12. Don't draw a fragment?

    Started by halo, 01-05-2007 09:12 PM
    • Replies: 1
    • Views: 286
    Last Post: 01-05-2007 11:49 PM
    by unsigned void  Go to last post
  13. Cubemap FBO's on some ATI cards...lots of info

    Started by halo, 01-02-2007 11:28 AM
    • Replies: 1
    • Views: 396
    Last Post: 01-02-2007 05:24 PM
    by bobvodka  Go to last post
    • Replies: 5
    • Views: 306
    Last Post: 01-01-2007 02:24 PM
    by halo  Go to last post
    • Replies: 5
    • Views: 179
    Last Post: 01-01-2007 12:05 PM
    by k_szczech  Go to last post
  14. Why not get rid of glBindBuffer()?

    Started by halo, 12-28-2006 10:35 AM
    • Replies: 7
    • Views: 502
    Last Post: 12-30-2006 05:39 AM
    by Overmind  Go to last post
  15. Why the hell is this If statement being ignored?

    Started by halo, 12-28-2006 02:39 PM
    • Replies: 2
    • Views: 254
    Last Post: 12-28-2006 07:42 PM
    by halo  Go to last post
  16. Default lighting behavior?

    Started by halo, 11-26-2006 08:40 AM
    • Replies: 7
    • Views: 324
    Last Post: 12-06-2006 12:02 AM
    by ZbuffeR  Go to last post
  17. Transform a vertex position into world space

    Started by halo, 12-01-2006 06:35 PM
    • Replies: 7
    • Views: 236
    Last Post: 12-05-2006 09:55 AM
    by mogumbo  Go to last post
  18. Shiny bumpmaps

    Started by halo, 12-03-2006 07:25 PM
    • Replies: 5
    • Views: 211
    Last Post: 12-05-2006 09:39 AM
    by mogumbo  Go to last post
  19. Glass and water shaders?

    Started by halo, 11-26-2006 05:52 AM
    • Replies: 7
    • Views: 932
    Last Post: 11-27-2006 02:52 PM
    by halo  Go to last post
    • Replies: 1
    • Views: 282
    Last Post: 11-26-2006 07:07 PM
    by gybe  Go to last post
  20. Normal array screws up cube mapping

    Started by halo, 10-24-2006 12:37 PM
    • Replies: 8
    • Views: 189
    Last Post: 10-31-2006 05:25 AM
    by Y-tension  Go to last post
  21. Bright Lights

    Started by halo, 12-18-2003 11:07 AM
    2 Pages
    1 2
    • Replies: 18
    • Views: 2,193
    Last Post: 10-24-2006 08:41 PM
    by dorbie  Go to last post
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