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Type: Posts; User: Lodeman

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  1. Thanks Mobeen I'll keep the code snippets in mind...

    Thanks Mobeen I'll keep the code snippets in mind for next time.
    I actually just managed to figure out my problem.

    The code I mentioned to initialise and load up my buffers was executed "too...
  2. Problem with glDrawElements and GL_LINES, using glm library

    Hi all,

    I'm having problems with drawing the outlines of a camera frustum. Basically, I'm not seeing any lines drawn at all and I don't really have a clue why it's not drawing them.
    My shader...
  3. Update: fixing the swizzlin' worked like a charm!...

    Update: fixing the swizzlin' worked like a charm! My NVidia friend can succesfully compile and run the shader :-)
    Thanks again!
  4. Thank you very much for your assistance, I shall...

    Thank you very much for your assistance, I shall try this tonight and let you know the outcome.
    The Cg Toolkit sounds like it's exactly what I need!

    Cheers.
  5. Fragment Shader not compiling on NVidia (it does on ATI)

    Hi all,

    A short description of my problem. I have a terrain generator which uses a certain vertex and fragment shader. It works completely as expected on my system, and that of 2 others with an...
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