Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: lecrab

Search: Search took 0.00 seconds.

  1. Replies
    3
    Views
    1,897

    I'm sorry, I can't agree with your response,...

    I'm sorry, I can't agree with your response, maybe my question was too poorly specified, so here's another go at it:

    1.
    Per shader model (say we take sm5) design of driver must have a ton in...
  2. Replies
    3
    Views
    1,897

    driver implementation and design

    Are there any books out there which seriously explain how an OGL driver works? (Even DX is ok)
    This is a firstly a WHY(design) and secondly a HOW question.

    I mean a read that explains in depth...
  3. Replies
    2
    Views
    1,229

    Thanks Alfonse. Yes, using proper barrier....

    Thanks Alfonse.
    Yes, using proper barrier.
    Reread spec at copy, really just a massive blunder on my part, need to be more sober when coding:)
  4. Replies
    2
    Views
    1,229

    atomic counter buffer mapping

    I am encountering some strange behaviour when working with atomic buffers.
    If i'm only Writing to them while creating them with GL_DYNAMIC_DRAW and mapping them with GL_MAP_WRITE they work...
  5. Replies
    0
    Views
    856

    ssbo/image load store woes

    I'm implementing OIT /w linked lists and I have some really crazy artifacts. On some (majority) of the fragments i get exactly what is expect of this algorithm. On a few of them i'm getting some kind...
Results 1 to 5 of 5