Check lesson 17 and 43 on http://nehe.gamedev.net
Neon Helium might be old but they will still give you the basics how to render font/text-sprites
Type: Posts; User: Guraan
Check lesson 17 and 43 on http://nehe.gamedev.net
Neon Helium might be old but they will still give you the basics how to render font/text-sprites
yeah i found it a bit confusing that ARB_debug_output functions are not available and ignored in opengl when no debug context.
In addition to your suggestions glew could link these functions...