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    Check lesson 17 and 43 on http://nehe.gamedev.net...

    Check lesson 17 and 43 on http://nehe.gamedev.net
    Neon Helium might be old but they will still give you the basics how to render font/text-sprites
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    yeah i found it a bit confusing that...

    yeah i found it a bit confusing that ARB_debug_output functions are not available and ignored in opengl when no debug context.
    In addition to your suggestions glew could link these functions...
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