Could someone help me texture the terrain generated in NeHe's heightmap tutorial. I cannot however, seem to properly make it work. could someone please help me?
Type: Posts; User: ThinIce
Could someone help me texture the terrain generated in NeHe's heightmap tutorial. I cannot however, seem to properly make it work. could someone please help me?
What type of image format are you using? you may want to look into some different types. OR compression methods.
Those are both good alternatives.
http://www.gimp.org
http://www.jasc.com
Whaaat? You've read the tutorials and can't grasp it ?
I'd reccomend you go back and slowly go over some of the tutorials... Especailly the one that is specifically focused on Loading a bitmap. It...
Hello, I'm using the Heightmapping tutorial from NeHe. But I'd like to make my own. Not just height mapping though, I want to make a terrain Engine. Could someone please point me to a few resources...
the problem is that I have a quad over 6000 x 6000 and the lake is about 50 in diameter. I do not want to mess up my textures....
Cmon' please... I need help here...
First off, look at this image to get a clear idea of what I'm talking about:
http://home.attbi.com/~snoooper/Image2.gif
Now. Is there a way to clip off that cap? I want to turn it into a...
No, that will not work...
I mean like, the .PAK files that hold compressed images for size sake..... could someone please help me here?
Could someone point me in the direction where I could get information on viewing, and creating pakfiles?
Thax in advance!
For your needs:
http://NeHe.GameDev.Net
Yeah, I kinda get the idea, but the thing that confuses me is
A: How would I store my data?
IE: What handlers would I store upon the press of the keyframe button?
B: How would I read the...
Dude, if you've read hundreds, non the less at least 4 tutorials on loading a .BMP, you'd definately know what to do. I suggest you slow down, and reread a few. I think nehe.gamedev.net has what...
Add this before you start drawing the triangles:
glRotatef(10,1,0,0);
That should change your perspective a bit. Of course you'll need mroe information than this. I wuol reccomend you look at...
Ya, that sounds like a good idea. Sounds a litle complex though. On a demo I got from NeHe, A guy used path files for the camera, But, Could you fill me in a bit more about keyframes though? Or do...
Ok, thats your problem then. GluLookAt() specifies a spot to look at all the time, you'll need to take that out, then add what I put in.
It could be a few things, Are you usung glFrustum, or gluLookAt? another thing I think may be wrong is that you have the Z rotation enabled. Instead of doing so, add Take out the SpinZ in the...
Tyr this page:
nehe.gamedev.net
Look at the tutorials, they shuold support your every need. Also, you can make a sphere, using gluSphere(),
I can't write your program for you, but I can give...
Hello,
I am looking for information on automated camera movement, Like a demo that mvoe the camera for the user, all the user does is sit back and watch.
IE: camera moves at X speed, on X...
Hello,
Recently, I have inquired about Loading models, and converters for models. Well Recently, I have found a model loader (.ASE).
Over at http://www.gametutorials.com
or a directlink:...
Well, it depends on the type of moevement you want. either if it is determined my the press of a button, or a predefined integer in a loop. Non the less it boils down to the use of integers,...
I converted it from console to Win32 app, and I get this:
LIBCD.lib(wincrt0.obj) : error LNK2001: unresolved external symbol _WinMain@16
Debug/test.exe : fatal error LNK1120: 1 unresolved...
Ya, I forgot to mention, change the "3" in all of the glTexCoord to 1. What it does when set to 3 is devide the Face into a 3x3 Square. (9 Seperate sections) and maps the texture to each individual...
So you changed the size of the image? It needs to be a power of two from my understanding, you can prolly bypass. But for what your doing, I'd make it a power of 2. IE:
2x2, 4x4, 8x8, 16x16,...
Hello,
I just made a post on importing a scene (model) to OpenGL. I am using an application called "3D4WIN". I converted an .ASE file to C/c++, and I keep recieving this error in the build:
...