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Type: Posts; User: ThinIce

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    Heightmap tutorial texture mapping

    Could someone help me texture the terrain generated in NeHe's heightmap tutorial. I cannot however, seem to properly make it work. could someone please help me?
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    Re: Texture size issue?

    What type of image format are you using? you may want to look into some different types. OR compression methods.
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    Re: OT - Need a progie...

    Those are both good alternatives.
    http://www.gimp.org
    http://www.jasc.com
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    Re: someone please help

    Whaaat? You've read the tutorials and can't grasp it ?

    I'd reccomend you go back and slowly go over some of the tutorials... Especailly the one that is specifically focused on Loading a bitmap. It...
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    Heightmapping help...

    Hello, I'm using the Heightmapping tutorial from NeHe. But I'd like to make my own. Not just height mapping though, I want to make a terrain Engine. Could someone please point me to a few resources...
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    Re: Clipping of some sort?

    the problem is that I have a quad over 6000 x 6000 and the lake is about 50 in diameter. I do not want to mess up my textures....
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    Re: Clipping of some sort?

    Cmon' please... I need help here...
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    Clipping of some sort?

    First off, look at this image to get a clear idea of what I'm talking about:
    http://home.attbi.com/~snoooper/Image2.gif

    Now. Is there a way to clip off that cap? I want to turn it into a...
  9. Thread: PakFiles

    by ThinIce
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    Re: PakFiles

    No, that will not work...
    I mean like, the .PAK files that hold compressed images for size sake..... could someone please help me here?
  10. Thread: PakFiles

    by ThinIce
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    PakFiles

    Could someone point me in the direction where I could get information on viewing, and creating pakfiles?

    Thax in advance!
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    Re: render view into avi file

    For your needs:

    http://NeHe.GameDev.Net
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    Re: Automated Camera Movement

    Yeah, I kinda get the idea, but the thing that confuses me is

    A: How would I store my data?

    IE: What handlers would I store upon the press of the keyframe button?


    B: How would I read the...
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    Re: Really need help

    Dude, if you've read hundreds, non the less at least 4 tutorials on loading a .BMP, you'd definately know what to do. I suggest you slow down, and reread a few. I think nehe.gamedev.net has what...
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    Re: Lighting and viewing

    Add this before you start drawing the triangles:

    glRotatef(10,1,0,0);

    That should change your perspective a bit. Of course you'll need mroe information than this. I wuol reccomend you look at...
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    Re: Automated Camera Movement

    Ya, that sounds like a good idea. Sounds a litle complex though. On a demo I got from NeHe, A guy used path files for the camera, But, Could you fill me in a bit more about keyframes though? Or do...
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    Re: Zooming problem

    Ok, thats your problem then. GluLookAt() specifies a spot to look at all the time, you'll need to take that out, then add what I put in.
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    Re: Zooming problem

    It could be a few things, Are you usung glFrustum, or gluLookAt? another thing I think may be wrong is that you have the Z rotation enabled. Instead of doing so, add Take out the SpinZ in the...
  18. Thread: people drawing

    by ThinIce
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    Re: people drawing

    Tyr this page:

    nehe.gamedev.net

    Look at the tutorials, they shuold support your every need. Also, you can make a sphere, using gluSphere(),

    I can't write your program for you, but I can give...
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    Automated Camera Movement

    Hello,
    I am looking for information on automated camera movement, Like a demo that mvoe the camera for the user, all the user does is sit back and watch.

    IE: camera moves at X speed, on X...
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    3D movement implementation

    Hello,
    Recently, I have inquired about Loading models, and converters for models. Well Recently, I have found a model loader (.ASE).

    Over at http://www.gametutorials.com

    or a directlink:...
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    Re: using more than one figure

    Well, it depends on the type of moevement you want. either if it is determined my the press of a button, or a predefined integer in a loop. Non the less it boils down to the use of integers,...
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    Re: Scene conversion problems

    I converted it from console to Win32 app, and I get this:

    LIBCD.lib(wincrt0.obj) : error LNK2001: unresolved external symbol _WinMain@16
    Debug/test.exe : fatal error LNK1120: 1 unresolved...
  23. Thread: 2d prob

    by ThinIce
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    Re: 2d prob

    Ya, I forgot to mention, change the "3" in all of the glTexCoord to 1. What it does when set to 3 is devide the Face into a 3x3 Square. (9 Seperate sections) and maps the texture to each individual...
  24. Thread: 2d prob

    by ThinIce
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    Re: 2d prob

    So you changed the size of the image? It needs to be a power of two from my understanding, you can prolly bypass. But for what your doing, I'd make it a power of 2. IE:


    2x2, 4x4, 8x8, 16x16,...
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    Scene conversion problems

    Hello,
    I just made a post on importing a scene (model) to OpenGL. I am using an application called "3D4WIN". I converted an .ASE file to C/c++, and I keep recieving this error in the build:
    ...
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