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  1. Replies
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    Re: My glReadPixels do not work ?

    Aside from whats being said already:

    At the time you call glReadPixels() nothing may have drawn so far.

    A glFinish() before the glReadPixels() may come in handy.
  2. Thread: help~~~

    by Honk
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    Re: help~~~

    If you are asking about how to do this in OpenGL, you should ask this in the "OpenGL coding: beginners" board this is the end user board.
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    Re: Pixel format conversions

    Its depends. If you want to change the pixelformat before you upload it as a texture to the GPU, I would let the GPU/driver do the work since todays GPU's are good in data swizzling.

    If you mean...
  4. Thread: drawing 3D object

    by Honk
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    Re: drawing 3D object

    Your question is a bit vague. You mean draw arbitary 3d objects with OpenGL?

    You could define the verticies by hand or formula and feed them to OpenGL using the immediate mode, a displaylist or a...
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    Re: Must be the biggest beginner here

    The order in which you include header files is important.

    So make sure you include windows.h (you need that) before any of the opengl headers.

    Like this:

    #include "windows.h"
    #include...
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    Re: Selecting GDI buffer

    Interessting but there is no need to talk down to me like that.

    What I said is still valid:

    I tried to use SUPPORT_GDI in the past (back in the days when the GF1 was still king of the hill)...
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    Re: Selecting GDI buffer

    I fully agree.

    There are only two sane ways to mix GDI and OpenGL.

    Either by specifing the PFD_SUPPORT_GDI flag but you will loose hardware acceleration because this will force software...
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    Re: A problem about Win32 window

    If you want to do the way GLUT does, I suggest you grab the GLUT sources and check them out.

    Grab them right here: http://www.xmission.com/~nate/glut.html
  9. Thread: dderr_surfacelost

    by Honk
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    Re: dderr_surfacelost

    Ahhh "Remote Desktop"... No you cant do anything, its either a display driver or Windows related problem.

    The former is more likley though.
  10. Thread: circular glPoints

    by Honk
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    Re: circular glPoints

    And dont forget to enable blending as well...
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    Re: How to slove this problem?I am in trouble.

    Maybe I misunderstood your question but:

    If you dont want to redraw everything simply dont clear the colorbuffer, this way your colorbuffer will be updated in a incremental fashion.
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    Re: ChooosePixelFormat

    Not quite right. By picking an non-accelerated pixelformat he will be forced into software rendering (aka the pesky MS implementation) which
    doesnt support this extension and hence...
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    Re: Compile OpenGL in RH linux 9

    First: Forget the SiS, its a piece of crap.
    Second: This isnt really the right place to teach you how to use compilers/linkers/makefiles or C/C++.

    However if you have specific questions/problems...
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    Re: Compile OpenGL in RH linux 9

    First: Forget the SiS, its a piece of crap.
    Second: This isnt really the right place to teach you how to use compilers/linkers/makefiles or C/C++.

    However if you have specific questions/problems...
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    Re: Video Card Memory Size

    I think he has written a program and wants to figure out the amount of the video memory the system has where his program is running on.

    I could be wrong though because the sentence is not very...
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    Re: hide openGL window

    Its been said in the advanced board already:

    void glutShowWindow(void);
    void glutHideWindow(void);
    void glutIconifyWindow(void);
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    Re: New to OpenGL - edge of world questions

    Hmmm not sure if I understood you correctly but could it be that you dont clear the colorbuffer?
  18. Thread: clipping problem

    by Honk
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    Re: clipping problem

    Candy if you mean a visible gap between your landscape and the skybox I sugesst fogging where the fog color blends into the skybox texture.
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    Re: how to speed up drawing of 3d model?

    What I dont understand is, when you are already drawing the model you must have the texture coordinates?

    Anyway you can tell 3dmax to save the tex coords into the .3ds file and just use them or am...
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    Re: GLSL wher is it...?

    1.) vertex & fragment shaders are available for quiet some time now for ATI as well as Nvidia.

    2.) GLSL is build on top on vertex/fragment shaders.

    3.) 3DFX went bust approx. 3 years ago. Where...
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    Re: How to solve this problem?

    The problem is still the same: limited z-buffer precision.

    The best solution is to make sure that the terrain intersects with the water at an angle no less then 20 degrees.

    At least it worked...
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    Re: how to speed up drawing of 3d model?

    What do you mean? Do you recalculate your texture coordinates every frame?

    Perhaps you can deliver some more details and we may be able to give you some pointers into the right direction.

    The...
  23. Re: does anyone know how to toggle fullscreen on/off with glutFullScreen();?

    With glutReshapeWindow() and glutPositionWindow() of course.

    Why does nobody read manuals anymore?
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    Re: Windows GLU Implementation & NURBS

    Sounds cool!

    I dropped the glu tesselator a long time ago because it was to slow and awkward but I would like to test your version.

    Regards.
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    Re: Why OpenGL program hangs???

    ALT-Tabbing in fullscreen applications is a delicate problem. Its no suprise that most OpenGL fullscreen applications (read games) disable ALT-TAB in the first place.

    I once had to that and is was...
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