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shadocko
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nVidia : input-dependent texelFetch in multisample texture always retrieve sample 0
Started by
shadocko
, 06-29-2012 06:32 AM
Replies:
1
Views: 815
Last Post By:
Last Post: 06-29-2012
06:53 AM
by
shadocko
Forum:
OpenGL coding: advanced
retrieve multisample texture content in buffer object?
Started by
shadocko
, 06-13-2012 09:50 AM
Replies:
4
Views: 1,038
Last Post By:
Last Post: 06-14-2012
06:24 AM
by
shadocko
Forum:
OpenGL coding: advanced
Should geometry shader preserve primitive order or am I just lucky?
Started by
shadocko
, 06-08-2012 06:19 AM
Replies:
5
Views: 1,337
Last Post By:
Last Post: 06-11-2012
07:07 AM
by
aqnuep
Forum:
OpenGL coding: advanced
Can't disable multisampling w/ multisample texture
Started by
shadocko
, 06-05-2010 02:41 PM
Replies:
9
Views: 4,072
Last Post By:
Last Post: 06-10-2010
09:04 AM
by
barthold
Forum:
OpenGL coding: advanced
Can't disable MSAA completely with 8+ MSRT
Started by
shadocko
, 06-08-2010 03:37 AM
Replies:
1
Views: 735
Last Post By:
Last Post: 06-08-2010
01:02 PM
by
Alfonse Reinheart
Forum:
OpenGL drivers
Results 1 to 5 of 5