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Type: Posts; User: alariq

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    Yeah it is actually gl_FragDepth :-) I agree,...

    Yeah it is actually gl_FragDepth :-)
    I agree, directly converting to 24bit int values could be faster.
    Thanks very much for help.
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    combining Z-buffers

    Hi, All

    The thing i want to do is a combination of "conventional rendering" (say render something into render target) and overlay raytraced image.
    I have a raytracing kernel which outputs PBO...
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