Yeah it is actually gl_FragDepth :-)
I agree, directly converting to 24bit int values could be faster.
Thanks very much for help.
Type: Posts; User: alariq
Yeah it is actually gl_FragDepth :-)
I agree, directly converting to 24bit int values could be faster.
Thanks very much for help.
Hi, All
The thing i want to do is a combination of "conventional rendering" (say render something into render target) and overlay raytraced image.
I have a raytracing kernel which outputs PBO...