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Type: Posts; User: dsso+

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  1. Re: NVIDIA 280.26 driver for Win64 & OpenGL programs

    I resolved problem by adding VAO !

    YarUnderoaker..Thanks a LOT !!!
  2. Re: NVIDIA 280.26 driver for Win64 & OpenGL programs

    Ok..sorry..I understand how to use
    and keywords..
  3. Re: NVIDIA 280.26 driver for Win64 & OpenGL programs

    1 - Init OpenGL 3.3 context:

    template<typename T> T&amp; MetaWindow<T>::init() {
    WNDCLASSEX wcx;
    HGLRC tempRenderContext;
    RECT windowRect;
    PIXELFORMATDESCRIPTOR pixelFormat;
    int format, sizex,...
  4. Re: NVIDIA 280.26 driver for Win64 & OpenGL programs

    Yes..I have exception handling on each operation step with Win32 and OpenGL initialization.

    Yes..init() member function is post constructor for Window class..and it call init() function from...
  5. Re: NVIDIA 280.26 driver for Win64 & OpenGL programs

    I Bind texture in operator () in class Texture:

    Texture&amp; Texture::operator ()(GLenum target) throw (Exceptions::BindTextureFail) {
    glBindTexture(target, texture);

    GLenum error =...
  6. Re: NVIDIA 280.26 driver for Win64 & OpenGL programs

    That is print screen of that application.
  7. Re: NVIDIA 280.26 driver for Win64 & OpenGL programs

    Hello..

    I use my own C++ library framework over Win32 & OpenGL to produce applications with OpenGL support!

    That is little key fragments of my code:

    1 - Init OpenGL 3.3 context:
    ...
  8. NVIDIA 280.26 driver for Win64 & OpenGL programs

    Hello..

    I have some projects with native C++ code with MinGW and Eclipse CDT Indigo for Windows 7 Enterprise 64 bit..I use 9800GT card and OpenGL 3.3 with GLSL 3.30 profile for binding OpneGL.
    ...
  9. Replies
    4
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    6,750

    Re: GLSL 1.50, Geometry Shader AND Object Picking

    yes..I need ray-triangle intersection..
    but i don't understand what is 1 x 1 pixel rendering target..
    and how use geometry shader to get nearest ray-triangle intersection (gl_PrimitiveID)..

    i...
  10. Replies
    4
    Views
    6,750

    GLSL 1.50, Geometry Shader AND Object Picking

    Hello everyone..

    We have OpenGL 3.2 with GLSL 1.50 with geometry shader support in the core.. well..

    But if we use OpenGL 3.2..where is picking mechanism..?!

    Who can tell me about working...
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